I have played Eve Online so many hours, and it’s a bad game. Don’t do it. you will spend hundreds of hours dreaming about the cool thing you’ll do later, but for 99% of players the cool thing will never happen. You will be part of the one percent’s cool thing.
Do you have a similar game?
My dumbass ex-brother-in-law is deep in the process of losing his wife and two kids largely because of his EVE Online addiction.
Skyrim. The writing is horrible, I can’t remember the name and personalities of more than 5 NPCs, the town’s are microscopic, it can’t handle more than 5 NPCs on screen, all the dungeons are theme park rides with gift shop exits, combat is a horrific sloppy mess, it’s ugly, it has 4 voice actors, it’s a buggy mess despite being released 37 times, the only way to interact with the world is violence, and all of the quests are flaccid boring murderfests.
I’ve played hundreds of hours.
Actually the first thing I thought of. Played the fuck out of that game, but kinda always hated it while playing it. Can’t explain why. Was a weird time.
Thomas the Tank Engine on SNES. Me and my mates used to find it hilarious when high. Still do.
League of Legends
I really wanted to get into MOBA games, the idea seem really cool. But every one I’ve tried the meta/community seem infuriating.
I play Blizzard’s MOBA, Heroes of the Storm, every now and then.
Similar to most others, the community can be toxic as fuck, but the “vs AI” mode is fun enough to keep me coming back.
Removed by mod
Call of Duty. And any other game that makes you pay more money (after you’ve already paid for the game) for loot boxes that are basically gambling for kids.
I can’t stand the state of modern games. They arrive broken, have pay-to-win models, and promote an unhealthy dopamine cycle of gambling and addiction.
Fucking Ark. I have a major love-hate relationship with that game.
This review visualizes it well.The Sims 4, I have 600+ hours on it somehow, don’t even bother asking me how because I also don’t know how that happened. It’s widely regarded as the worst one in the series as it lacks the most content, has unbelievably egregious DLCs and it’s plain out fucking boring compared to older titles. If I had to guess how I’ve played so much I’d guess it’s the CAS (character creator) and building mode which are both fantastic, the game itself is blergh at best, especially without mods.
GTA 5 especially GTA online, idk how I used to grind that game constantly just to buy a cool car that I’d stop driving a few days later. It got better “recently” (2-3 years ago) with bigger payouts and single person heists but then the in game inflation fucked everything. I haven’t touched the game in months because all I saw about it was how glitchy it was and how R* were removing shit that had been in the game for 10 years.
Genshin. Sucks really, and I felt that after I quit the game, looking back, I never had fun at all.
What I am seeing here is that mostly people regret playing free to play games. That tells me that their business model is working as intended but we should all wise up.
My regret is spending too much time making cool mods work together and then not playing the games, oblivion was the worst because I didn’t get it until skyrim was a year or two old and there were so many stupid mods out already. Most of them are janky or old and have incompatibilities with each other. I discovered pretty quickly that I need less options not more in open world rpgs because I’m an adult and don’t have time to play games the way my heart wants to (look in every door, under every bush, around every corner).
Free to Play games are basically a test of willpower. They use every trick in the book to get people to keep playing and spend money. FOMO via time limited events, gambling addiction via loot boxes/gacha, impatience via playtime or realtime limited resources, sunk cost via slow and difficult to earn resources/rewards. All of which can be “solved” with money.
On the other hand if you’ve got the willpower to just… ignore FOMO, ignore the gambling, and just walk away when you’ve played a little bit each day, F2P games actually offer incredible amounts of content. Over the past decade I’ve played about 5 different F2P games and never spent a single cent. Each one was pretty fun, and I just walked away when I got bored.
I’ve spent way too much hours in Fall Out 3 and NV. I love those games but I would glady take back a few dozens hours,
So you name them because they’re garbage?
You’re a chicken Michael
Rainbow six: siege. I played it pretty religiously and had a pretty good ranked k/d. At some point the magic wore off and playing with randoms is insufferable. Very toxic too
The skill curve on that game always seemed insane, cause you could throw the game by taking cover behind the wrong wall?
You can also get killed by someone aiming through a 2-pixel-wide hole
I’m from Thailand. We have a term called เกมหมา (dog game) which means a shitty game that gets you raging. The list varies from person to person but every list so far includes Dota 2 and League of Legends (which I have personally played). Other honorable mentions include:
- Free Fire
- Fortnite
- PUBG
- Minecraft
- Roblox
- FIFA Online
Minecraft doesn’t get me raging I find it soothing like playing LEGO.
The lack of micro-transactions (so far) is amazing to me as well.
Easily a game called Infra. It’s an older source engine adventure game based on exploring crumbling ruins of public facilities and recording damage and things. I put over 50 hours into it (which is a lot for a first person walking simulator puzzle game) And it was just …work. It felt so much like work. I have no idea why I forced myself through it. The environments were just so cool. But wow … Would not recommend.
Work in games is popular! For me it plays on the satisfaction of completing a project. A game that does this well I think is Satisfactory.
I like a lot of work in games, that’s actually why I wanted to give it a shot. Not fun, though. Terrible slog. What really ruined it was they took the concept and made it too big. It couldn’t just be a game about looking at janky infrastructure and reporting it …they HAD to inject this entire narrative with shady business men from the past and other unnecessary world building. But it forced them to make the game overstay it’s welcome by at least 20 hours imo, just to tie up the narrative.
I better stop ranting while I can. I played it over 5 years ago…I’ve clearly been scarred lol