Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.
Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.
Well to be fair, X4 isn’t my favorite of the bunch because of its (lack of) similarity to Wing Commander. It’s not really that kind of game. But it is fun and scratches the space economy itch more like a Freelancer or Eve.
I hadn’t hard of Nebulous. I see what they’re going for graphically (Homeworld style). I’ll have to keep an eye on it. But yeah the fleet combat part of X4 never quite got me interested beyond “if I make 100 fighters, I should be able to take out pretty much anything”. Controlling large fleets was always a weakness of the game, one of the janky bits. But Building stations, setting up an economy, piracy, and all that stuff is still fun.
Ah, gotcha, fair-enough.
Ah, okay. I was just trying to figure out how it differed from some of the other things you listed, and fleet combat was one. But the economic side is another, and, yeah, I can see the economic side of the X series being appealing if building a big space empire is a goal.
If you’re looking for a space economic sim, that’s entirely-absent from NEBULOUS, and in fact they even mention that up-front on the product page – they’re going for combat simulation. So it won’t fill that slot.
Yeah, probably not my cuppa tea, but I will keep an eye on it. Space ships blowing each other up has potential, even if it’s not my favorite style of said activity.
And I bet it releases before Star Citizen for a fraction of the price!