One of the most distinctive features of Apple silicon chips is that they have two types of CPU core, E (Efficiency) cores that are energy efficient but slower than the P (Performance) cores, which normally run much of the code in the apps we use. Apps don’t decide directly which cores they will be run on, that’s a privilege of macOS, but they register their interest by setting a Quality of Service, or QoS, which is then taken into account when they’re scheduled to run. With the introduction of Game Mode in Sonoma, CPU scheduling can now work differently, with E cores being reserved for the use of games. This article looks at another atypical situation, when running a macOS virtual machine (VM) assigned a set number of virtual cores. How does macOS Sonoma handle that?
I’m consistently impressed with how relatively cool my M2 Air stays when I’m playing No Man’s Sky. I was expecting the game to be throttled to death, but I never see any real performance drops, while still being able to play it on my lap.