I could imagine it working well if you give different characters models trained on different data based on what they know as characters, but keep their responses railed to sections of dialogue that are more ambiguous or not key to the plot. Could really add to the depth of the world without compromising to much on cutting human written dialogue. But then again knowing game developers I doubt they’d use a nuanced approach.
Yes, that’s exactly what I had in mind. The characters need to have their story and their intentions hard coded. But using that as a basis, how cool would it be to have an actual natural conversation with them where you can just ask them questions that come to your mind instead of having to choose from a set of pre defined questions. It would certainly require some re-imagination of RPGs but that wouldn’t actually hurt at all.
I have no idea if this could work anytime soon, but at some point I’m sure it’ll be possible.
I could imagine it working well if you give different characters models trained on different data based on what they know as characters, but keep their responses railed to sections of dialogue that are more ambiguous or not key to the plot. Could really add to the depth of the world without compromising to much on cutting human written dialogue. But then again knowing game developers I doubt they’d use a nuanced approach.
Yes, that’s exactly what I had in mind. The characters need to have their story and their intentions hard coded. But using that as a basis, how cool would it be to have an actual natural conversation with them where you can just ask them questions that come to your mind instead of having to choose from a set of pre defined questions. It would certainly require some re-imagination of RPGs but that wouldn’t actually hurt at all.
I have no idea if this could work anytime soon, but at some point I’m sure it’ll be possible.