You know these are valid concerns, and I have two thoughts about this. The first is that I don’t understand how this doesn’t also apply to Steam or Epic Games or any other basic storefront (except GOG of course). I see a lot of headlines about Denuvo but none about Steam. People seem to selectively apply their hate in this matter.
The second thought that I have is that I agree that this is a problem, but I don’t see any other way around it. This is just the trade off of getting AAA games. These are big, complex pieces of IP that require millions to hundreds of millions of dollars of investment that the company making them has to recoup. To ensure that you actually get paid, you have to have DRM. Companies wouldn’t shell out the millions of dollars on DRM unless it was proven to actually work. As I see it, if you like AAA games you just gotta weigh the cost on a game by game basis.
I see a lot of headlines about Denuvo but none about Steam.
Steam is a platform used to sell games and DRM is optional. Denuvo itself is a specific type of DRM that people have experienced issues with the most whether it is interruptions to offline play or 5 activation limits. It’s why the specific DRM is being focused on that has been the most draconian of the other DRM that exists, since it has been the most frequently disruptive over less overbearing DRM.
Most GOG games ship entirely free of protection, it’s kind of their thing. As for steam, getting around the online checks is trivial.
The issue is ownership of the goods you bought. If the barrier to ownership is slight, I don’t have a big issue with it. Denuvo is a serious barrier and has serious impacts on performance.
You know these are valid concerns, and I have two thoughts about this. The first is that I don’t understand how this doesn’t also apply to Steam or Epic Games or any other basic storefront (except GOG of course). I see a lot of headlines about Denuvo but none about Steam. People seem to selectively apply their hate in this matter.
The second thought that I have is that I agree that this is a problem, but I don’t see any other way around it. This is just the trade off of getting AAA games. These are big, complex pieces of IP that require millions to hundreds of millions of dollars of investment that the company making them has to recoup. To ensure that you actually get paid, you have to have DRM. Companies wouldn’t shell out the millions of dollars on DRM unless it was proven to actually work. As I see it, if you like AAA games you just gotta weigh the cost on a game by game basis.
Steam is a platform used to sell games and DRM is optional. Denuvo itself is a specific type of DRM that people have experienced issues with the most whether it is interruptions to offline play or 5 activation limits. It’s why the specific DRM is being focused on that has been the most draconian of the other DRM that exists, since it has been the most frequently disruptive over less overbearing DRM.
Most GOG games ship entirely free of protection, it’s kind of their thing. As for steam, getting around the online checks is trivial.
The issue is ownership of the goods you bought. If the barrier to ownership is slight, I don’t have a big issue with it. Denuvo is a serious barrier and has serious impacts on performance.