What you linked is not representative of what you said. That’s a patent for a very specific technique in AI navigation. Not anything to do with NPCs feeling anything.
Additionally, looking into it. This headline is a bit sensationalized it’s a patent for one method, not for the concept. “A computer-implemented method of generating speech audio in a video game is provided. The method includes inputting, into a synthesiser module, input data that represents speech content,” it’s method is a bit generic and might be challenged. Overall there are other ways of doing it though.
Even if this was a good idea, EA should not be allowed to patent it.
Rockstar patented NPC showing natural behavior, eg. when feeling cold or hot
https://www.dsogaming.com/news/new-patent-filed-by-rockstar-may-hint-at-significant-gta-6-npc-ai-traversal-improvements/
No wonder that advancements of immersion in games are moving so slow compared to graphics when these dipshit companies patent every tiny thing.
That’s not innovation
Why do you think if things are slower it’s because of patents? There are jillions of patents on graphical stuff too.
Yeah but you can often hack around it and accomplish something similar.
Patenting the use of the voice from the player or NPC behaving naturally are examples which just hurts the whole industry
What you linked is not representative of what you said. That’s a patent for a very specific technique in AI navigation. Not anything to do with NPCs feeling anything.
Additionally, looking into it. This headline is a bit sensationalized it’s a patent for one method, not for the concept. “A computer-implemented method of generating speech audio in a video game is provided. The method includes inputting, into a synthesiser module, input data that represents speech content,” it’s method is a bit generic and might be challenged. Overall there are other ways of doing it though.