Okay so I have never been into the Souls games. The whole “brutally difficult” thing never appealed to me, and watching my friends play was enough to turn me off.
However I decided to take the plunge and try Elden Ring recently because of all the amazing hype. Tons of “I’m not a Souls gamer but I loved it!” kind of hype.
And it’s pretty fun! I get why it got so much love.
But I also, after a week or two of play, have identified exactly what I don’t like about Souls games. It turns out it’s not the difficulty. I grew up playing in arcades and on the NES so I’m no stranger to trying things over and over until I get it right.
It’s the damn death penalty. I cannot express the depth of my hatred of losing progress. Games with save points that are too far apart or games where you can lose items when you die, etc, are just the worst for me. And in Elden Ring, the stress that goes along with trying to get back to my corpse to get my money/XP back is stress I don’t want or need.
So I ask you all this: can you recommend a Souls style game with the fun gameplay loop but without the punishing death penalty? Does that even exist or is it just not a Souls game without that? I’d love the carrot of [learn fight, get better, epic win] without the stick of [now go grind low level mobs for XP, loser].
If you are looking for “learn fight, get better, epic win” without much of a death penalty, maybe look at Monster Hunter?
It’s not the same as a Souls game - not much world exploration, not much plot, zero gothiness - but it is 3D Fantasy Boss Fights: The Game. With 14 genuinely different weapon classes to choose from.
And if you faint three times and fail the quest, all you’ve lost are the consumables you spent on the attempt. (If you give up early and bail, you haven’t even lost that.)
Interestingly I’d say Elden Ring is the most forgiving when it came to the “death penalty” you mention compared to all the other titles. There were far more rest points and things were so much more interconnected so you can stroll through/around most of the enemies to get back to where you died. Not always but a lot of times.
Also I found that really using your summons (especially mimic!) really helped with the difficulty. Also using magic makes life way easier. A lot of people just tend to go for the pure melee build which is making life really hard for yourself.
Yeah, I have no pride about using summons for the boss fights. I figure I can be l33t and solo bosses on my New Game+ play through if I ever get that far.
I do have alt-itis bad in these kinds of games. I started with a 2h Strength build, tried dual wield, sword and board, pure int mage, pure dex sword/bow, and dex/int spellblade. So far my 2h build and my spellblade have been the most fun for me. As you mentioned, I realized that the versatility of the spellblade worked really well… the ranged magic trivialized some areas and having a melee tool let me hold my own when range wasn’t an option. I am starting to think I need a better dex sword than the Estoc/Rapier tho. The poke poke move set is really bad against groups.
ANYWAYS, I’ll look into the mimic!
I did a int/dex build as well and loved it. I used the Demi Human Queens Staff and Moonveil Katana upgraded to the max, I may have switched the staff at some point but that took me very far. You should also look into the FP physik tears, especially the Cerulean Hidden Tear + Magic Shrouding Cracked Tear which makes it so easy to blast off some big spells for free and high damage. I especially recommend using it with the Comet Azur to wreck bosses right off the bat.