Key Details About the Remake

  • Development Studio: Virtuos is developing the remake. Known for supporting major titles like Horizon Forbidden West and more.
  • Engine and Technology: The game will use a hybrid engine approach combining Unreal Engine 5 with Bethesda’s original Creation Engine, promising modern enhancements while preserving gameplay mechanics.
  • Platforms: Expected on Xbox Series X|S, PlayStation 5, and PC. Likely to be included in Xbox Game Pass at launch due to Microsoft’s ownership of Bethesda.

Relation to Other Projects

  • Separate from Skyblivion, a fan-project recreating Oblivion within the Skyrim engine. The lead developer of Skyblivion will continue working on this project regardless of an official remake.
  • Multiple insiders have corroborated these rumours, suggesting a significant shift in plans after initial hints during Microsoft’s acquisition of Activision Blizzard.

How do you think The Elder Scrolls IV: Oblivion holds up to other games in the series?

  • djsoren19@yiffit.net
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    3 days ago

    Yeah this sounds seriously disgusting.

    I can understand the intent of “we want to allow people who knew how to mod the old game to be able to develop for the new game.” but Oblivion was 8 years ago. This game might get released in time for the 10th anniversary. Who is going to go back and update 10 year old mods?

    You can have good modding support working off a base of UE5, just use full UE5 instead of a weird frankenstein of the two engines mashed together.