I feel like a bit of a hypocrite, because I’ll complain about almost every aspect of this game until I’m blue in the face, but I still put like 200+ hours into it. Same for Skyrim actually.
I liked Skyrim and will defend it but Fallout 4 had some inexcusable problems. I still played it and had a lot of fun once the mods rolled in but the base game is a mess in terms of story, dialogue, role-playing, balance, graphics, animations, etc…
The settlement building was pure silly sandbox, there was no reason to engage with it, no benefit it provided, in fact it only introduced extra nuisance if you engaged (in the form of annoying settlement raid alerts). The dialogue options may have as well been nonexistent and all the skill check mechanics were stripped out in favor of the most bog basic charisma checks. The leveling and SPECIAL mechanics ended up meaning every character was exactly the same, there was no build variety past 10 or 12 hours. If you wanted to argue there was it by was only stealth or no stealth, melee or ranged, but the balance between them was fubar.
The game was extraordinarily disappointing as someone who was a huge fan of Fallout since the original, liked 3, and loved New Vegas. FO4 was a step back in every way EXCEPT first-person shooter mechanics which wasn’t even an true aspect of the franchise.
The one thing FO4 has going for it were mods. Like Skyrim before it, FO4 was completely reworked in multiple ways by different mods and that’s what basically saved the game for me.
I feel like a bit of a hypocrite, because I’ll complain about almost every aspect of this game until I’m blue in the face, but I still put like 200+ hours into it. Same for Skyrim actually.
I liked Skyrim and will defend it but Fallout 4 had some inexcusable problems. I still played it and had a lot of fun once the mods rolled in but the base game is a mess in terms of story, dialogue, role-playing, balance, graphics, animations, etc…
The settlement building was pure silly sandbox, there was no reason to engage with it, no benefit it provided, in fact it only introduced extra nuisance if you engaged (in the form of annoying settlement raid alerts). The dialogue options may have as well been nonexistent and all the skill check mechanics were stripped out in favor of the most bog basic charisma checks. The leveling and SPECIAL mechanics ended up meaning every character was exactly the same, there was no build variety past 10 or 12 hours. If you wanted to argue there was it by was only stealth or no stealth, melee or ranged, but the balance between them was fubar.
The game was extraordinarily disappointing as someone who was a huge fan of Fallout since the original, liked 3, and loved New Vegas. FO4 was a step back in every way EXCEPT first-person shooter mechanics which wasn’t even an true aspect of the franchise.
The one thing FO4 has going for it were mods. Like Skyrim before it, FO4 was completely reworked in multiple ways by different mods and that’s what basically saved the game for me.