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Joined 1 year ago
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Cake day: June 6th, 2023

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  • Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

    And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.



  • Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.

    Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.




  • AngryMob@lemmy.onetoFediverse@lemmy.worldTop 50 defederated instances
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    11 months ago

    Maybe im wrong and they need support. Maybe im not. I certainly am in no position to say one way or another with authority. But i’d rather be wrong about keeping them shamed than be wrong about letting them feel positive about their issue.

    Either way, i respectfully am done discussing the topic for now. I will give your opinions some thought though.


  • AngryMob@lemmy.onetoFediverse@lemmy.worldTop 50 defederated instances
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    11 months ago

    Being a pedo may not be a choice, but acting on it definitely is. And any pedo who has to go searching for pedo friendly communities is not looking for help, theyre looking to get off.

    Its not a big secret to them that they have something wrong to live with. They dont need a support community to tell them how not to fuck kids. It shouldnt take that much self control for them to not fuck kids…

    I’d even bet the vast majority of them already do just fine living normal lives. Just like the vast majority of “normal” adults dont go around raping each other just because they feel sexually aroused by someone.




  • The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

    Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

    Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

    I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.




  • Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by “art style”. Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today’s fidelity (resolution, technology, etc), but Assassin’s Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.

    Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn’t suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.




  • Fwiw im level 89 crackling energy sorc. Easily one of the worst subclasses available but i stuck with it because its fun, i enjoy the challenge, and im a stubborn bastard. I had no vulnerable on my build at all. The crit nerfs alone reduced my damage more than the other buffs. I even use 2 of the lightning specific buffed aspects. Combined with survivability nerfs, i can no longer complete the dungeons i could before.

    I appreciate their attempts to increase viable variety. But the nerfs to the OP meta builds leaked onto the already struggling variety builds.