It’s very fun, an incredible recreation of LoZ in a different engine! Plus, because you still move at Doom speed, it might be the fastest way to beat LoZ! I’d love to see a speed run of this mod!
It’s very fun, an incredible recreation of LoZ in a different engine! Plus, because you still move at Doom speed, it might be the fastest way to beat LoZ! I’d love to see a speed run of this mod!
Calling it a mod is a disservice, this is a customized GZDoom with a whole new renderer, plus the voxel sprites, plus lots of texture and map work to add reflections, lights, emissive textures, and more. It’s really impressive work! Sunlight streams in through skylights, looks slightly hazy, colored lights look great, buttons and screen textures glow. They even made the spectre have predator-style cloaking! There’s some cools settings too like being able to 50/50 split the screen with the default renderer so you can make your own “RTX enabled” memes and screenshots.
But yeah it definitely goes a little overboard. Turning off Bloom helps a lot, but I wish you could just turn it down. Even deactivated objects glow super bright, and things that light up when active all blow-out to pure white in the center. The map are way too dark generally though, to make the new lighting more dramatic but it’s bad. Also the metablob blood effects are funny and cute (woah, liquid blood that splatters and flows!) but it looks kind of terrible and very silly.
Still there’s some great surprises and gorgeous views! Definitely worth a spin!
If you check the folders as well, all the .WADs are there for everything (if you want to use them with a different port/engine). Not sure if it detected which games I already owned, but my version is actually Doom + Doom 2 + Final Doom + Master Levels + Sigil + NRFTL + LOR (new campaign). Plus all the featured mods (from the recent console ports) and a regular user-driven mod browser.
It’s a pretty overwhelming update to the already decent Kex engine port that’s been on consoles for a while. They added a bunch of dvd-extras too like concept art and such. It’s not my favorite way to play but it’s still a pretty great free update!
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It never bothered me in Source games, but I don’t really care for it as a mechanic. Specifically in Half-Life, I don’t like how it overlaps with long jumping either. (Jump then crouch to crouch jump, crouch then jump to long jump.)
But I wouldn’t want it in other games because manteling is a superior mechanic. Mantelling is usually when you can hold down the jump key close to a ledge to grab it and pull yourself up, rather than jumping. In most games that have it, mantelling into a smaller space (a vent or pjpe) auto-crouches as you enter.
It allows for making longer jumps, exciting last moment saves, pulling yourself up into small spaces, simpler climbing mechanics, and more. It’s just a better, more intuitive mechanic that replaces long jumps and crouch jumps and requires no extra key presses.
Actually, my SteamDeck broke so I’ve been back to using my Switch a lot more! I picked up Yooka-Laylee on sale and have been really enjoying it!
Hell, if the price is right and my digital purchases all carry-over, I might even consider buying Switch 2, it’s been a great little system.
That’s cool, it’s also like a fan remaster and a port. Bloodlines is my favorite of the classic-style Castlevanias, I like the characters’ moves, gameplay is very smooth for the time, and the art direction taken for many of the classic monsters is awesome.
This is so funny that I’m angry because I can never use it at work! Ah well, it’ll just have to torment my peers at hack(er’s drinking) night!
Have you seen Lenia?
My understanding of what a cellular automata could be was greatly expanded when I learned about it. To me, something like loop quantum gravity seems to have the same rough “shape” as a very complex cellular automata. I think we’re (humanity) getting closer to a breakthrough in understanding on that front.
Basic data structures are so primitive as to be emergent. Obviously we see stacks of things and queues everyday, but how often do you look at a highway and see a circuit, or plumbing and see a DAG?
Conway’s Law too! If you didn’t already know about it, you’ll see it everywhere now. I think it defines reality. A system cannot be designed that isn’t constrained by the communication ability of it’s creator. All art is the limit of what we can express.
I’ve been learning German for a few years (very slowly) now with Duolingo. I see a lot of Spanish posts too (especially on masto) and have been enjoying how the fediverse encourages me to work on my languages.
I mean, it looks to be in a grocery store near the front door. I’m not sure how much expensive, highly portable ammo needs to be in there to make a B&E viable, but I bet it can hold at least that much.
Oh yeah, my b, thanks for the correction
Oh for the names?
Ogre Tactics is the first one, a series of earlier tactical games (started on the snes maybe?)
Shadow Tactics: Blades of the Shogun is the other. It’s actually more like the Commandos games, a kind of overhead team stealth sim.
And I was just joking but if you’re on a tictac roll please, by all means, help yourself!
Lol, I love this gimmick! Next up, enormous Ogre Tictacs? Perhaps Shadow Tictacs: Mints of the Shogun?
It was full of fresh ideas when it first came out, like a minty cool breeze
But then I decided, I wrote my own solution, a thing of 1,600 lines of code, which is, yeah, it’s like thousands of times less than the competition.
And it works. It’s very popular. … I got 100 emails from people saying that it’s so nice that someone wrote a small piece of software that is robust, does not have dependencies, you know how it works.
But the depressing thing is, some of the security people in the field, they thought it was a lovely challenge to audit my 1,600 lines of code. And they were very welcome to do that, of course. And they found three major vulnerabilities in there.
He makes a ton of excellent points, but the succinct impact of this little example really hit for me. As someone who often rewrites things so that I can both understand and fully trust in what I’m depending on, it’s always good to be reminded that you literally can’t write 500 lines of code without a good chance of introducing a major vulnerability.
The tech stack is so dizzyingly high today, and with so many interlocking parts, it continually amazes me that anything at all functions even in the absence of hostile actors.
I’m following a few dozen, but as others have said, there’s little enough content that I just sort by Scaled and browse Everything. The Voyager app has an option to block all NSFW content (I wish it had the opposite for my alt account though! 😅) and I block non-nsfw communities that I don’t care about (like a lot of the sports team ones).
With what Spice does to people, and the general weirdness of the spice/worm/maker life cycle, suggesting that the worms are partially fungal in nature actually makes a lot of sense!
My last car was named Alice after the “Alice in Chains” mix cd that was left in the cd changer when I bought it.
My current car isn’t named, because I think it might be cursed and I don’t want to give any more power to it.