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Most games have a day one patch, but the game on the disc is usually playable without it.
Most games have a day one patch, but the game on the disc is usually playable without it.
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
Show me a standard that was destroyed by EEE and I’ll show you a standard that never took off in the first place.
XMPP says hi.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
This is making perfect the enemy of good. What’s actually going to happen is people are going to use “password123” because they can remember it.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.