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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Such an interesting perspective, thanks for your contribution! I guess our ‘shopping centres’ are essentially the first condition you’ve described that also have grocery stores attached, and it’s likely the grocery store (in Australia this basically means one of 3-4 companies) that are keeping these structures going in the modern age. Our shopping centres tend to be built ‘up’ rather than ‘out’, with 3-5 storey shopping centres (with up to 7 storey parking lots) being fairly common within city limits that are closely accessible to more than 50% of the population.

    That being said though, I live fairly equidistant between two of the largest shopping centres in Sydney and still choose to go to my local, smaller, single-storey shopping centre which is very small by Australian standards (<40 stores) which feels much more like a ‘mall’.

    Do you guys have a lot of standalone grocery stores that you can drive right up to, park, shop and leave? Because that’s definitely the minority here!




  • Speaking from an outside perspective; malls (what we call shopping centres) in Australia didn’t die anywhere near what has happened in the US. We have a very different geographic landscape (hyper-concentration of population in city centres) and definitely don’t have the same level of penetration that companies like Amazon do, but we have shared a lot of the same economic headwinds that the US has. From my armchair perspective, this would generally suggest that it’s less to do with economic position and more to do with idiosyncrasies of the US, but I have absolutely no data to back that up.






  • If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.

    Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.


  • They definitely did learn. They learned that they could charge for mods and people, sadly, will pay. They’ve learned that they can make more money by paywalling what should be essential patches and bugfixes. They learned that the average gamer is willing to be fleeced. They learned that they can run an IP into the ground and still extract maximum cash from it.

    They’ve learned. They just didn’t learn the lesson that we here on Lemmy wanted them to learn. That’s a sad fact of being part of a minority community.






  • His work is important to study from an historical perspective in order to see how psychology grew into what it is today, in the same way that it’s important that we learn about outdated concepts like tabula rasa and phrenology in order to better understand what is correct. The fact that he applied so much of his own subjective thoughts to his brand of psychology shows us how we, as potential future psychologists, also have the same capacity to search for confirmatory evidence and eschew disproving evidence in search of a theory. He’s a great example of what not to do when it comes to psychology.





  • Definitely agree with a lot of the listed games but wanted to add some I haven’t seen yet:

    • Monster Hunter: Rise. The Monster Hunter series’ most recent main series instalment sees you playing as a Hunter of massive creatures, carving them up and using the parts to craft stronger and better equipment. Multiplayer only available with multiple switches, but is still a very rewarding solo game.

    • Cadence of Hyrule. A Zelda and Crypt of the NecroDancer mashup that sees you play as Link or Zelda in a musical world where everything moves at the speed of the beat of the music. Very novel and interesting game, but relatively short.

    • Pokémon Mystery Dungeon: Rescue Team DX. This is a true roguelike and a remake of the first game in the offshoot Pokémon Mystery Dungeon series made by the same creators of the Shiren the Wanderer series. Gameplay is turn-based and grid-based, with randomly generated dungeons for you to conquer, and you play as a human who’s been turned into Pokémon alongside many others you can befriend.



  • I feel like a lot of people haven’t ever played Rogue and so struggle understand what Roguelike actually means. Fair call, it’s a very old game with essentially no graphics, but to understand the genre properly everyone needs to give it a go at least once in my opinion.

    Side note; love me the whole Mystery Dungeon franchise. I still need to pick up the Shiren the Wanderer series.