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Cake day: May 22nd, 2023

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  • Laser@feddit.detoRetroGaming@lemmy.world*Permanently Deleted*
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    6 months ago

    Not the homie’s fault that the Dreamcast is the king of arcade accuracy, together with the Neo Geo AES.

    The Dreamcast was just stronger than the PlayStation 2 when it came to putting sprites on the screen.

    It was also the primary home platform for other, now legendary games, like Street Fighter 3 (not arcade perfect because it’s a port from CPS III) and Capcom vs SNK 1 and 2.

    He’ll keep talking about it until you understand it




  • I think they’re a great format to buy, but nowadays not that great to use. They offer the best audio quality of all physical media (fight me, vinyl enthusiasts), are really easy to handle (on par with cassettes), offers track selection (later cassette decks could detect silence but this doesn’t work for gapless tracks), the equipment is rather cheap nowadays, it’s a digital format without DRM… red book CD might be the best consumer media industry has ever created, my only gripe in the modern world is that its sampling rate is a bit off today’s 48kHz.

    However, I only rip the CDs to lossless and then rarely take them out of my cupboard anymore, don’t even have a CD player. Using CDs in a mobile setting is a whole different beast, it requires a buffer and can also damage the discs in the worst case. But at home, pressed CDs live very long without any degradation in sounds quality, regardless of use. And ironically, buying them is often cheaper than buying non-physical only, though it often means that you end up with tracks you don’t want. But that’s an issue all physical media has.


  • In addition to what was already said - use Firefox instead of anything chromium-based - I think it’s equally important to stop using the services offered by big tech companies and not just try to keep using them on our terms. Google wants me to watch a ton of ads on YouTube? Fine, I’ll stop watching it. In fairness, on my smart TV, YouTube ads have been what I consider adequate, while Twitch can be a disaster. The alternatives already exist with Peertube and Owncast. Are they perfect yet? Far from it probably but there won’t be big improvements if nobody uses it.


  • And honestly the example you gave is rather a good example of a remake. The PS2 is 20 years old at this point. If the game was well made and the remake/ remaster is well-executed? Why would anyone object to this?

    New and exciting games exist. This isn’t an issue. In most cases I’d even say that while money surely is important, in most cases it’s not a lack of money preventing a good game, but rather another issue that might lead to funds running out. If that makes sense.

    The current situation is way better than say 25-30 years ago, and those games weren’t exactly trash.





  • The reason 60Hz was so prominent has to do with the power line frequency. Screens originated as cathode ray tube (CRT) TVs that were only able to use a single frequency, which was the one chosen by TV networks. They chose a the power line frequency because this minimizes flicker when recording light powered with the same frequency as the one you record with, and you want to play back in the same frequency for normal content.

    This however isn’t as important for modern monitors. You have other image sources than video content produced for TV which benefit from higher rates but don’t need to match a multiple of 60. So nowadays manufacturers go as high as their panels allow, my guess is 144 exists because that’s 6*24Hz (the latter being the “cinematic” frequency). My monitor for example is 75 Hz which is 1.5*50Hz, which is the European power line frequency, but the refresh rate is variable anyways, making it can match full multiples of content frequency dynamically if desired.



  • Very first paragraph:

    The first really good video codec was MPEG-4 H.264. I remember in 2001 my housemate watching a movie on his telly — playing off a CD-R. A whole movie crammed onto a CD, encoded with DivX!

    DivX was an implementation of MPEG-4 ASP, also known as H.263. H.264 came much later with x264 being the most well-known encoder (hence its name).

    ASP in my opinion never got the biggest chance to shine with regards to quality because the target medium was often the CD which limited file size to 700MB, and once DVDs became an option, people went back to MPEG-2 because that’s what the players were all compatible with. Sometimes even (S)VCDs were used still. Standalone players with ASP support came rather later.



  • yEnc isn’t a cipher, but rather an encoding for mapping binary to text, similar to base64 (but much more effective). So this denotes yEncc encoding.

    The files you’re seeing are PAR2 files, which are used for repairing. They’re useless without the base file. The file in your example contains 32 recovery blocks. That means if your base file has 32 or less damaged blocks, this parity file can repair it.

    Usually, you’d download all files belonging together in a single download and let your downloader do the rest. This is normally done by loading an NZB file that you either get from a Usenet search engine or an indexer.