A frog who wants the objective truth about anything and everything.

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Matrix: @prodigalfrog:matrix.org

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • ProdigalFrog@slrpnk.nettoTechnology@lemmy.mlThe Future of Odysee
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    4 days ago

    In the comments of that second link you provided, someone made a salient point:

    At the end of the day, it all comes down to content residing on someones hard drive. That will cost, either directly through cloud services, or indirectly by decentralized storage like the libry app where users donate their disk space and bandwidth. It is not clear to me how the new system works, and who carries the cost?

    Odysee’s response was this link, which another commenter then pointed out:

    I love how Arweaves biggest flaw (bandwidth) is only mentioned as a cliff note “Notably absent from Arweave’s formulation of the Kryder+ rate are bandwidth costs. Arweave covers this using a separate set of karma-based incentives – see here.” And the article linked just dodges the actual question at hand by throwing an empty promise to incentivize people to give their bandwidth for “karma”

    So Arweave is literally just Peertube with another brand new crypto on the backend to incentivize people to start using it and ultimately ‘sell’ their hard-drives to the blockchain to be used to host the video content. Otherwise, you need to pay to ‘permanently’ store your content on the blockchain for a baked in 200 years worth of storage time (so, I imagine that will be rather high).

    It should also be noted that in the FAQ regarding what will happen to LBRY Coins once this new crypto replaces it, they simply say “It’ll still be yours to do with as you please!”, I.E, this shit is worthless now since nothing will use it, but hey, it’s your shit, and that counts for something!

    Again, I would highly recommend viewing Folding Ideas video on the subject if you haven’t yet. This is ultimately going to be another thing that makes the creators a tremendous amount of money, but will ultimately crash and burn for everyone else.


  • ProdigalFrog@slrpnk.nettoTechnology@lemmy.mlThe Future of Odysee
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    4 days ago

    So they were bought by Forward Research.

    https://finance.yahoo.com/news/arweave-adds-over-7m-users-140000864.html

    Foward Research is a crypto blockchain company that owns Arweave, which as far as I can tell is trying to incorporate crypto into a cloud data storage service. It’s all very vague, but that’s what I sussed out.

    I wasn’t aware that odysse was originally a crypto video sharing platform, I thought it operated more like YouTube.

    Forward Research also bought solarplex, which they boast as having sold “over 120,000 NFTs”, which tells me all I need to know about their intentions.

    I’d steer way clear of this, nothing good can come of it, and if you have any doubts, watch Folding Ideas NFT video.

    Stick with Peertube.






  • This is a summary from @[email protected]:

    TL;DW:

    • Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
    • EU won’t commit to answering whether games are goods or services.
    • EULA are probably unfair due to imbalance of rights and obligations between the parties.
    • Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
    • Existing laws don’t seem to cover this issue.
    • Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
    • UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
    • Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
    • No real news from Germany, Canada or Brazil.
    • Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.

    This is a simplified version of simplified version.



  • The article is pretty well laid out, IMO. It sets up the story with background information of who Ken Williams is, the history of the Police Quest series and the Sierra hacker/stoner culture, then goes into Daryl Gates and his background, and finally how Ken hobnobbed with him and pushed hard for him to be involved despite the resistance of the game devs. It then goes into how the game that Daryl advised on was deeply influenced by his racist views, which Ken had no trouble publishing, and even hoped would generate controversy for profit.

    It gives all the context needed for non-sierra fans and for people not familiar with Daryl Gates, and doesn’t really have any fluff or repeating points.

    Not sure what you mean by skewing the facts? Could you give an example?


  • Article’s kinda crap, really; the whole point is “a prick hired a prick to be involved in a prickish game.”

    Ken Williams has generally been pretty well regarded, especially by Sierra fans. He was even included in the old Hackers: Heroes of the Computer Revolution by Steven Levy, so I think it comes as somewhat surprising that he was so easily swayed by Rush Limbaugh back then, and shifted so far right wing to the point of purposefully working with a cop so heavily associated with systemic racism and the Rodney King beating.

    It certainly was news to me, as someone who grew up with those games.






















  • For those who can’t watch the video:

    Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

    Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

    The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

    BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

    If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

    If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

    You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

    How can you help? If you can’t watch the video, here’s the website with an FAQ on what you can do to help: StopKillingGames.com

    This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.


  • For those who can’t watch the video:

    Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

    Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

    The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

    BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

    If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

    If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

    You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

    How can you help? If you can’t watch the video, here’s the website with a step-by-step guide on what you can do to help: StopKillingGames.com

    This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.