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Joined 11 months ago
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Cake day: October 18th, 2023

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  • I have always loved magic/mages/wizards/locks/witches/shamans in video games. When you have to make tons of alt accounts on MMOs or RPGs everytime i did another mage playthrough I started coming up with names for the memes. Some were okay, some were bad.

    When I went to do a hardcore playthrough of a game and was trying to think of a “sweaty” (sweaty being someone who puts in a lot of effort, for those unaware) pun, sweatyfireballs was born. I was so proud of if it, it became my new go to user name over my long running previous name that I came up with for my mage on vanilla wow. I peaked that day.



  • No, they aren’t. DLC is an expansion upon the content. The best case scenario for mtx that do not affect gameplay are cosmetic only.

    If a game in any way has anything else than cosmetic mtx, the game is worse.

    “But you don’t have to buy it!” Is how I often see them defended, the subtext being that, if I don’t buy them it doesn’t affect my experience.

    Here is the secret, games with mtx are designed to have problems and they sell you the solution. They are designed WORSE intentionally, so you will spend money to bypass the inconveniences. Often your time.

    A perfect example is something like long standing games selling boosts to max level. They’re aware the old content is dead, and they’re aware the only people playing it are the people who don’t want to spend money. Why don’t they fix that?

    The answer is they did, they decided that inconvenience was acceptable in their game in order to convince the player to spend money.

    MTX is not content, often it’s used to bypass content or save time. DLC is content. DLC often expands upon the experience of the game. MTX worsens the experience of the game just buy existing. Dlc doesn’t change your experience if you don’t purchase or use it. MTX changes the game at a base level no matter if you spend money or not.





  • If you’re into gaming I would suggest

    • NoClip (video game documentarians about modern video games)
    • video game history hour (general video game history done by the video game history foundation)
    • insert credit ( almost game show style, the hosts have only a few minutes to answer all kinds of questions about games, the gaming industry, or even opinions.)

    Otherwise I really enjoy

    • behind the bastards ( kind of like deep dives into shitty people of the world and what makes them tick)
    • cautionary tales ( true stories about disasters, humon error, and catastrophies )
    • 99 percent invisible (weekly episodes on all kinds of deep dives into things that often go without notice in our lives, the most recent episode covers the history of album art for example)