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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • The very worst controller I’ve ever used was this no-name joystick in the 90s. You had to grip like a claw, which looked kind of cool and futuristic but was awful in use. The base was tiny and it had these suction cups that didn’t work at all.
    But the very very worst thing about it, was that the input was binary! It was either on or off, no gradual movements or anything. Basically it was an oversized d-pad.

    I borrowed it from a friend so I could try Rebel Assault, which looked so awesome what with CD-ROMs being a new thing. But that joystick ruined the experience so much! Try flying a ship through a canyon when all you can do is hard turns in 8 different directions. I constantly crashed within the first 10 seconds of the game and kept thinking it was my fault for being a crap player.
    I still hate that monstrosity with every fiber of my being.











  • Started playing Space Wreck which has been fun so far. It’s like playing the old Fallout and Arcanum games, or at least as how I remember them. The first act I basically talked my way through without fighting a single fight or passing any other skill checks. I really love these kinds of role-playing games so I’m a happy… err… person :)
    I’m already thinking about how to replay this for my second and third run (it’s supposed to be a short game)



  • I’m just glad Daggerfall got some appreciation. It is horribly outdated now, but back then it was the first game that really let me explore an open world and role-play as whoever I wanted to be (within the limitation of the game of course). I could do anything I wanted, go anywhere I pleased.
    I don’t think I ever got far in the plot, but I spend months exploring every other nook and cranny. I still remember the vibrant online community it created in the form of webrings where people shared tips or showed off their screenshots in self-made geocities websites.


  • The only problem is that fighting games are relatively niche so the weight of that decision isn’t too high.

    Really? I thought fighting games got quite a bit of press attention, at least whenever a new game releases. Specifically because there aren’t a lot of them around but the interest is still pretty big.
    I always saw them as kind of like a prestige thing. It might not be everyone’s favorite genre, but having the best fighting game looks good on your platform as a whole. There’s a certain… pedigree to them because of their arcade roots.
    Anyway, I hope you’ll get your wish. It’s always a shame when these kind of titles are just languishing away because some company bought the rights but decides to sit on them.




  • Baldur’s Gate 3 - It’s my second run. Part of what I love about these games is that you’ll find new things and different approaches with every play-through. And with every run you get a little more daring and in-character with how you react to situations.
    First time round I can’t help but play little miss goody two-shoes, just staying true to my own nature. Second time I feel a bit more daring and actually try to act like the self-centered anti-hero I had in mind for this character. Who knows, maybe some day I’ll even dare to play a villain :)


  • The thing I hated most with social media is that no one really wanted to email anymore.
    I used to have several pen pals around the world. We would exchange long mails every couple of days telling each other about our lives. But the moment social media popped up, the one-on-one conversations started to shift to posts with something everybody got to comment on. And on top of that, they didn’t seem very personal anymore. Not like the friends I used to know.
    Didn’t take long for those friendships to fizzle out. I’m still quite sad about it.


  • I loved Wuppo, but the clearly Dutch names for all the creatures threw me off a little. Their names are sometimes a little bit too literal for my taste (for example, a blusser literally means extinguisher).
    Anyway, I’ve stopped my first play-through of Baldur’s Gate 3 and started over as The Dark Urge. It has been… interesting :)
    Other than that, I’ve tried to get back into my play-through of Lost Judgment, but I’ve completely lost the plot.


  • I love playing/writing interactive stories with an AI. A dream game of mine would be an RPG/Adventure game that extends this to a fully realized game that adapts to how you want to play.
    Want to be the adventurer who slays the evil monster and saves the kingdom? Go right ahead!
    Prefer to stop halfway, settle down and become the village baker, getting involved in the town’s intrigues? Also fine!
    It would probably be too much to ask to turn this into a full-fledged 3d world with high detail. But a consistent Visual Novel would be a really great next step.


  • Oh, I agree on all those points. The rules are definitely easier to understand, especially compared to Pathfinder. And I do like that you are more free in how to resolve a conflict.

    The thing I meant was that for me, personally, interacting with the world is daunting. Having a 3rd person view of a fully 3d world filled with tons of items to interact with and with different elevations makes it hard for me to make a mental map of the game world. It’s not such a big deal for Deus Ex (where it’s in 1st person and you can get really up close to things) or with Zelda (where the amount of stuff to interact with is a lot more sparse). In BG3 I just constantly feel like I’m lost and missing out on things that might have been hidden from view because I looked at it from the wrong angle.
    It’s just me. I miss the overview of the flatter maps in those other games. It allows me to focus more on the story and the exploration funny enough.

    Again, I agree with everything else. I still love the game and the design, I just realize what I’m missing from my other favorite games.