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Cake day: June 26th, 2024

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  • You might not be aware but there’s also a fairly content-rich successor project called SpaceStation 14! Its obviously nowhere near as featureful as 13 is, due to lack of development time but has a very active development community around it.

    One of the major (imo) improvements is a move to per pixel “real time” movement instead of the tile movement of ss13, it helps make them game feel much more alive and interactive.

    Definitely worth a look for fans of ss13, and its also open source and Linux compatible.

    https://spacestation14.com/


  • I’ve only played the 2006 game, (loved it. 10/10 game for me) and was really excited for what was going to be Prey 2, there’s still a trailer floating around for it, you’d be a human bounty hunter cast into the wider galaxy post prey 2006s story. Unfortunately that didn’t get made.

    I’ve heard good things about the 2017 but have yet to play it! Its been on my list for a while.


  • From someone who worked as a dev/engineer for a long time dont downplay DevOps as “not really development” most of what standard development is today is wiring together different services and building a UI on it. DevOps is a critical part of the impillar that is software development. Just because you’re not writing the JS that renders the front end doesn’t mean you’re not developing for the product! Infrastructure is as important as UI!