I guess I assumed Elden Ring would have more replayability due to all the classes you could do playthroughs with.
I guess I assumed Elden Ring would have more replayability due to all the classes you could do playthroughs with.
I guess the tuning of the game. With Sekiro there was, for the most part, a general linear path that you did to complete the game. You could go in some different ways but for the most part it was linear. With Elden Ring you can go in any way and as people have said, if you get stuck, go somewhere else and get higher level and go back. But I don’t like leaving so I would proceed to get dumpstered over and over and get frustrated which is entirely my own fault. But, in Sekiro it seemed like the difficulty of the encounters were created in regards to where you were in the story and even though they were hard, were better tuned to your character power. I bet co-op would be a ton of fun and could make my play through more enjoyable if I got back into it.
I very much enjoyed Sekiro and it led me to Elden Ring that I then, in turn, did not enjoy at all. haha Sekiro feels much more approachable but it doesn’t have the replayability of other Souls games.
I’ve had a refurb one for 8 years now and like it. I sit in it every day for multiple hours but it’s meant to force you into an ergonomic position. The mesh feels good but the added benefit is that it is much much easier to clean than a pad.
The royalty free version just doesn’t hit right. Massive attack carrying hard on the original.
Shokz is a brand that makes them. I haven’t had a pair but a student of mine had them and liked them.
I watched the interview with the kid they, “adopted” and it’s so sad.
I don’t know what to tell ya bud, we’re just shooting funerals and showing the ones where the bodies fly out.
There’s also, everynoise.com. you can find any genre of music and it will link to a Spotify playlist. I’ve found so much cool stuff on there.
I played a lot on launch and then a fair amount in s2/3. Did the loot update and stuff help?