![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/8nN0qtLEOJ.png)
True, resolving bugs depends on how effective debugging tools available to the developers are.
But there is no perfect game engine. All have quirks and bugginess of a game usually just comes down to how willing the team is to find and squash them. That’s why all games need patches after launch.
Language is not really an issue here since the Creation Engine uses Papyrus for all game logic, which is good enough for what it does.
Did you forget to switch your account?