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Paid content, best content.
Paid content, best content.
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
Artifact, Heroes of the Storm etc. those are not success stories of recent Valve.
This is taking way too long.
Just play guild wars 2 if you don’t wanna rely on other players.
Why play the old iterations? Is there a reason? I think the newer ones are more “beginner friendly”? With training modes and such.
I mean I don’t totally disagree with your statements, but how much playtime do you have in NMS? I have 85 hours and I am totally satisfied aka not thinking of returning regarding new patches with new “content”. Does that make it a bad game? I don’t think so. Is it the best spacesim ever, I don’t think so either. But it gets some features really nicely done:
But I agree the core gameplay loop is quite shallow, I see it more as a “light” sandbox game.
One of the most interesting games shown, besides Wilds.
I doubt that, I mean show me a proper working anti cheat which isn’t deeply rooted into the system as this Valorant bullshit? Don’t even know how good that one is actually working. I just think there should be more focus from players and general attention that cheaters are bad for sales, because people don’t want to spend money on games where cheaters are free to prevail.
I also think with CS2 Valve has a big motivating factor to make this classic one which is cheater free. Also why aren’t third party games able to use VAC?
I really like the community driven moderation of playerbase is a good suggestion. For games like Hunt: Showdown and any other game with just lobbies, its not working though.
Bots can be updated to, its the same game with hacks and exploits, it just depends on the resources available at each side.
server admins are now able to share the identities of players who have been caught cheating, banning them on every server, regardless of who is running them, by the hosts simply opting into the global ban system.
By which information? I have no clue what Northstar is, but if you ban by IP or MAC, its pointless.
Distinguishing between a good player and a bot probably won’t be that hard. A simple aimbot would probably fire exactly at a target’s (0, 0) coordinate,
bots are way more elaborate than that, even 20 years ago there were randomization patterns.
I mean AI sounds like a legit idea. In the past e.g. battle.net from Blizzard was also just looking for “patterns”. And AI could be much better at that. The question is, how do you get the required information without having any clientside info? To distinguish between a good player and a bot would be very very time consuming to train an AI on that level.
What is your playtime? Mine is pretty low on CS2 but the biggest critics on the game online are the amount of cheaters.
Oh did I mix up those two? I was actually referring to VAC, need to check who is responsible for EAC.
Edit: Apparently its Epic, I will correct the beginning post.
How do you propose to hinder aimbots and the like from working with server-side changes?
Yea my brain can’t comprehend any other game, please enlighten me Mr. Right. Sheesh, get off your high horse.
Since when have sandbox games stories?
Link to evidence, thank you. Also Gaben might no saint, but its still a lesser evil compared to 99% of other corps.
pre alpha…