🯁🯂🯃🮲🮳 ← If you can see this, you are cool.
Tech nerd with social capabilities. Enjoys simulation games, pen and paper roleplaying, drinking beer and messing with technology while listening to Hatsune Miku.
Engine programmer of We Are Football at https://winningstreakgames.de
#flightsim #aviation #penandpaper #pathfinder #tabletop #ttrpg #linux #steamdeck #selfhosting #postmarketos #cplusplus #cpp #opengl #simd #hatsunemiku #vocaloid #anime #archlinux
searchable #fedi22
@Plume The Witness has no menu and no savegames. When you boot it up, you’re instantly exactly where you left off.
This doesn’t work for all games, but I wish more games would do it like that.
@AnonStoleMyPants @tal And being able to pause a cutscene (That includes putting the system to sleep now!)
@douglasg14b @fwygon I love Kagi. For technical topics, the search quality is unparalleled. For everything else it’s about the same.
@aksdb @neon_arch Oh yes! I used SearXNG and it was quite slow.
@zachimusprime44 Am I the only one not seeing any image here?
@[email protected] @[email protected] @[email protected]
Update: Most issues were fixed through updates, I guess we just wanted to play in a really unfortunate time.
The locking up problem is related to a DLL mismatch when attempting #Windows / #Linux crossplay. In short: Copy your Windows friends’ ucrtbase.dll
from both the System32
and the SysWOW64
folders to your Windows folder in #Steam’s compatdata
folder and you’re good to go!
We had a great time playing last night.
@stappern @Talignoram6571 It’s a difficult question. I’m a game developer. We estimate that about 25% of all active copies are pirated.
If all pirated copies would just disappear, would those people go buy the game? I don’t think so. They would just stop playing. They don’t care about the game enough to spend money, or they really just cannot afford it.
But you could argue that more people are playing the game, and they might buy a sequel in the future.
So, do we loose money? Yes, a little.
@Plume Oh yeah and this: Start the game in a neutral area or room where you can test the controls and sound are working properly and ensure the performance is right BEFORE the intro cutscene plays.