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So save files exist. Also custom user content. So the hash will change accordingly. Plus some cheats don’t require a modification of game files anyway, they use memory analysis to get, say, the location of other player objects, then they manipulate local information to give the player an advantage. This is how aim hacks and wall hacks work.
Cheats are hard to prevent for the sole reason of you don’t own the computer they could be running on. You can’t trust the user or the machine, and have to design accordingly. This leads many to the “solution” that is kernel level anticheat, it gives total access to the system.
I’m thinking data entry for threat hunters, and integrations with our other platforms apis but I couldn’t say anything specific. SSDs are a good shout, I might have tried setting it up with hdds if you hadn’t said.
Did you find it easier to add connectors in seperate docker containers or within the main octi container?
It feels like there’s a pretty high ceiling for this platform and the data you can generate. Do you find it easy to create good data? Do you have any habits?
I’m pretty keen to learn so feel free to answer what you can.