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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Server determines hit received. Client only sends shot fired and direction and such. Server could also calculate if shot and direction make sense based on location, last shot fired, etc.

    I’m a dev but not a game dev so I have no idea if this is doable or too much for the server to handle.

    There probably is a reason anti cheat on the client is still needed. On the other hand, isn’t this mostly to prevent wallhacking and such? That’s probably the hardest cheat to detect server side if it’s even possible at all.





  • Yes it’s hard to deal with. I try to do my best to boycot companies that do this. Youtube, Reddit, Google search and chrome are things I don’t use anymore and the list keeps growing. My next doorbell will be a different brand but choices are limited ofcourse.

    On the other hand, there are more and more alternatives popping up lately, Mastodon, Lemmy, Peertube. This is a sign that people are getting tired of this shit. I hope this trend continues.