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Joined 1 year ago
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Cake day: June 18th, 2023

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  • They kind of need some killer apps, killer features and killer (media) content. Someone made a demo watching F1 on Apple Vision with a 3D track map and floating timing page and whatnot. Something like this for multiple live sports. The device itself is quite impressive from a technology standpoint.

    And yeah, the current pricing is way too expensive to be mass appealing. It’s likely very expensive to manufacture and of course you have to take development costs into account, but most people won’t spend $3,500 or more for “wow, this is impressive, but I don’t have a lot of use cases for it”.

    Not sure how much they can save on manufacturing costs on a non-“Pro” model without losing too much of the experience though. Sure, they can omit the outer display and save on materials by using more plastic instead of aluminum, but other than that? They can use cheaper displays, but downgrade them too much and the user experience will be significantly worse. I also don’t see them using anything less capable than an M2. But even if they would use, say, an A15, it wouldn’t cost significantly less (15 vs 20 billion transistors). I don’t think they could get rid of the R1 chip either, as it seems to be quite important for processing sensor data and apparently a lot of it (it has 256 GB/s memory bandwidth for a reason), so I don’t think just the M2 (or even the M4) would provide a satisfactory experience.


  • I feel like most of Vivaldi’s target audience is knowledgeable enough to enable an extension that’s disabled by default. Heck, just display a notification asking whether to enable the extension when a Google Meet site is opened.

    These proprietary, bundled-by-default extensions are just a taste of what a browser engine monopoly looks like. Alternative frontends to the Chromium engine don’t make a difference as these frontends will suck up whatever changes upstream. We only have 3 major/relevant engines left, Blink (Chromium), Gecko (Firefox) and WebKit (Safari, originated in Konqueror I think), with Blink being a fork of WebKit (although very diverged by now).

    The web is so complex now that I don’t really see more engines becoming actually usable. Even Microsoft bailed out and eventually switched Edge over to Chromium.







  • I’m not 100 % sure how it exactly works, but I think Microsoft recompiles/translates the games and you then download the changed binary instead of playing off your disc (which is also why texture streaming should be a lot faster).

    This is most likely a process that’s automated for the most part though. And I highly doubt it’s recompiled from source, that’s why I called it “translated”.


  • Games using the id tech engine were often affected by visible texture pop in, and apparently the PS3 version was affected more than the 360 version, but the latter still was noticeably affected. Rage uses id tech 5, but I remember playing BRINK (id tech 4) on PS3 which had no mandatory install (it ran from the disc without installing anything to the HDD upfront), but used the HDD extensively for caching texture data. After I upgraded from the standard 5400 rpm HDD to a 7200 rpm HDD I remember texture pop-in was noticeably reduced.

    Xbox 360 emulation on Xbox One or Series isn’t really accurately emulating the hardware, instead it translates the original code to something the One and Series understand.




  • No one is forcing people to use Apple devices. That’s not what this is about.

    It’s about other services trying to reach potential customers that happen to be using an iPhone. Spotify has to go through the App Store if they want to reach any customers on the second largest mobile platform. And Apple themselves have a lot of advantages concerning integrating their own music streaming service into the OS while Spotify is limited by the rules Apple sets, including taking 30% of any subscription made through the App Store.