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Joined 7 months ago
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Cake day: June 4th, 2025

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  • They made 3D TVs with passive glasses too, I had one. Still have actually, working fine 10 years later.

    Has some neat tricks like coming with two pairs of “game” glasses that are effectly two left lenses for one person and two right lenses for the other, giving the ability to play a two-player split screen game with each player having a full-screen view (albeit stretched) and not being able to see the other! Trippy.

    IMO the reason they didn’t catch on wasn’t the technology, just that it genuinely didn’t add much to the movie watching experience. What makes a movie worth watching continues to be the movie itself, and in some ways 3D - which was meant to be “immersive”- was actually just a distraction from the movie which frequently reminds you you’re actually just sat in a room watching a screen, rather than letting you get into the story.






  • It also plays on that other classic scam tactic - creating urgency.

    The victim may not even see the calendar entry until they get a notification “x starts in 1 hour”.

    Maybe they’re already in the middle of a busy workday, juggling a bunch of stuff. That calendar popup is just more stress, but it could be important, and they need to find out soon because it’s basically starting!

    And so they click.



  • I’m glad that Strange New Worlds exists, but it’s totally fair to criticise.

    I feel a lot kinder towards the writers and showrunners when I consider that we simply don’t live in the 90s anymore, and that the realities of media consumption have changed in a way that forces different priorities.

    Back in the era of TNG, Friends, and the X-Files, it was totally reasonable for a show to air 26 episodes over 26 weeks. Seasons would run so long that writers were putting out bottle episodes just to stretch the budget. Yet it was profitable because people would keep watching - after all, there were only a few channels competing for the same limited airtime.

    Nowadays we’re utterly drowning in media. The amount of content is almost infinite, and viewers are seemingly fickle, and quickly bored.

    Being successful now isn’t about having a great long-running show, it’s about making a massive impact as fast as possible, and hanging on to that top-banner spot on Netflix or whatever platform for just a scant few weeks before people get distracted by the next thing. Only those first weeks matter.

    And so, seasons get compressed and the budget gets concentrated, until shows are six episodes all coming at you full force like an airhorn blast of non-stop action and effects. They don’t want longevity, they want hype.

    We can blame the industry, or we can blame society, or we can blame people’s viewing habits. Probably it’s a bit of all three. But it certainly explains a few things.

    It’s almost a similar story to how the “Triple-A” gaming industry ruined games by optimising for the wrong metric, all while costing a fortune to do it.

    Fortunately for gaming we have a thriving indie dev scene now, which is where the true joy, art and creativity can be found.

    Perhaps TV is simply waiting for its own indie revolution.


  • SNW does have some great moments. I loved the “documentary” episode most specifically, because it was a neat spin on things that let them experiment a lot with the cinematography and documentary-style shots.

    As the documentary was the real ‘focus’ of the episode, the plot of transporting the enslaved alien creature/ship was allowed to be a self-contained story like old-school trek used to be, and I really appreciated the reflection on the morality of what they do as a crew, and as Starfleet.

    There was a lot of TNG’s DNA in there, and I liked that.





  • Honestly, I had completely the opposite experience with Dredge.

    The first few days in the game feel truly scary, with your terribly slow ship, and every strange light in the darkness is terrifying. Those initial quests with the pulsating wet package are creepy, and you wonder where that’s going to lead, and what storyline will come from that.

    But then, you get a few engine upgrades and there’s suddenly not a single danger in the game you can’t easily run from. You’re invincible and the whole ocean is your oyster. The pulsating package was just a bit of flavour and nothing comes of it at all - in fact the quests in the game are almost entirely plain fetch quests, totally shallow with very little real story. And while the ending gets interesting, it’s all too brief.

    Now don’t get me wrong - I loved Dredge, actually! But I loved it as a cosy collect-em-all fishing sim, bombing around the ocean in your fun and zoomy boat, rather than the narrative-driven Lovecraftian horror the trailers made it out to be, which ultimately I felt it wasn’t at all.

    Still fun, though!


  • It wasn’t because of the apps.

    It was because closing down the APIs - despite the widespread protests and subreddit blackouts - was the final nail in the coffin for many. It proved reddit was no longer a place where community opinion mattered at all, or had any sway in how the site might operate.

    It was proof that things were firmly entering the enshittification phase of milking the reddit userbase and their content for profit, pushing a first-party app full of ads, and fattening up the balance sheet for investors.

    I left at that time because I didn’t want to subject myself to that, and no number of “still working” apps would change my opinion.





  • My seven-year-old niece showed me that movie.

    I didn’t have high expectations going in but it’s an absolute banger, largely because of the excellent songs. It is, fundamentally, a musical.

    And yes it’s silly, but not in the ways that matter.

    I remember watching an anime years back which has an anthropomorhpic bread bun who is depressed because he came out the oven burnt. He spends his days working a miserable office job and his evenings getting ‘drunk’ on ‘milk’, wishing he wasn’t burnt so he could dare ask out the girl of his dreams, the beautiful and perfect strawberry bread.

    The guy is literally bread. The premise is as silly as they come, but the characters are real and their feelings are intensely relatable, so it works.

    Demon Hunters is the same show. Main girl is trying to make it with her band, but is secretly worried and self-conscious because she’s hiding a terrible secret that she knows would tear her friendships and her life apart. And the movie is about how she comes to terms with herself.

    So yes it’s got unbelievable fights, and earth-protecting barriers that are somehow powered by music, and a group of demons that for some reason decide to form a shit-hot boy band (they’re very good). But that’s not the movie, that’s just the vehicle.