He added: “So when it comes to the term ‘JRPG’, this is something that ties into this – these are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences. “I think it’s certainly something that should be celebrated moving forward, and someone should actually aim to make a ‘king of JRPGs’ game to express that. As Japanese game creators, we’re very proud of the actual term JRPG.”
We asked Kamiya if he’d be offended if people started using the term ‘J-Action’ to describe games like Bayonetta. “On the contrary, I’d be very proud if you used that term,” he replied. “It’s more focused than the broad genre of action, and it highlights the unique elements that only Japanese developers can make. So yeah, if you wanted to do that, go for it, we’d be proud more than anything else.”
Adding J- prefix to Japanese pop culture is not a new thing, we already have endearing terms like
- Jpop (Japanese pop music)
- Jrock (Japanese rock)
- JAV (Japanese Audio Visual collective)
- Jdorama (Japanese TV drama)
- Jmetal (Japanese metal music)
I would definitely welcome Kamiya calling his games J-Action.
It’s weird to claim that only Japanese creators can make JRPGs. That’s not true at all, it just implies a specific style of gameplay, not the country of origin.
This reminds me of the internet discussions around Avatar: The Last Airbender years back and whether it counted as anime or not.
I disagree with both article and your point. The J is unhelpful when we can just label them turned-based action. This is just an issue of grandfathering a genre which means very little, is incredibly decisive and even unhelpful. It’s easy to imagine someone who like Final Fantasy may like a game like LISA. But harder to suggest someone who like ~~Final Fantasy ~~ Dragon Quest will like Kingdom Hearts, Demon Gaze or Disgaea. Just split JRPGs into mechanical genres. Turn-Based Action, Action RPG, Turn/Tile-based Strategy.
This issue extends to more genres (Generally RPG and Action) but I think it’s probably the easiest one to start moving away from
“Turn-Based RPG” tells me even less than “JRPG” tho.
Yah exactly. Xcom is a turn based rpg and not even close to jrpg
Two things on this,
Yah, you’re right, if you sub categorize it’s much clearer. For me JRPG is the format of classic final fantasy games where you can run around in an over world and then trigger battles that go into a turn based back and forth sequence. I suppose you would need to also say it has to come from Japan otherwise you would say Southpark stick or truth and fractured but whole are JRPGs and I don’t know if one would classify it as such.
There are plenty of turn based western RPGs that aren’t JRPGs, like the brand new Baldur’s Gate 3. If a game is a JRPG, I’m expecting an ensemble cast who each have their own special abilities and weapon type, and they each level up in more or less exactly one way, which I can’t control. Instead, I customize them through equipment, if at all. Dialogue may have choices, but it’s usually between choice A and choice B.
In a western RPG, I may have a party of characters or only control one, and when I level up, I get points to spend in whichever attributes I think I’ll get the most value out of for the build I’m going for. These skills may result in skill checks that open up different avenues for solving problems in the game than if I had invested in other skills, and these skill checks may come up in dialogue.
Of course, J or not, the reality of the world is not so binary, and many games have some but not all of these traits or make them more difficult to define, but the J does tell me something.
I know what you mean but what you’ve done is just define two sets of games with varying differences in mechanics. So only WRPGs can assign attributes and JRPGs must have ensemble casts? There are many components of games that can transcend genres. A racing game like Mario Party can have an ensemble cast with unique abilities, A game like Sims can have attribute spending to create a player build. Locking these to genres doesn’t help understand as you suggest but that doesn’t mean we should stop trying.
It’s much easier to used these parts as extra descriptors and even better when you also add perspectives
I’d even prefer “Earthbound-inspired RPG” as thats more clear on what I’m going to be playing
I shortened the definition for the sake of not writing a book, but the point is that no one game will satisfy all of the criteria of a genre, but they evoke a common set of responses and scratch a similar itch. The genre would be more anchored to early Final Fantasy titles than Earthbound.
I wasn’t suggesting all games should be labeled “earthbound-inspired”, the term JRPG is so broad that just suggesting it’s inspiration is more informative.
But then it’s only informative to people who’ve played that game, as opposed to people who’ve played that genre. Far more people have played a JRPG than people have played Earthbound.
This just goes back to JRPG being vague and not giving any real info anyway.
If I told you I like Dark Souls which is arguably a JRPG or a more obvious Earthbound, why would it be better to say ah, “Disgaea or Kingdom Hearts are JRPG, you’ll like them”.
But see, Dark Souls is very much an RPG but uses more western RPG design axioms than those of a JRPG, which is why this genre is not at all about being made in Japan. Disgaea, Final Fantasy Tactics, and Fire Emblem often get linked together as a strategy RPG or a tactics RPG. Kingdom Hearts is a real-time or action JRPG, Persona is a turn-based JRPG, and the “active time battles” of the late SNES and PlayStation era from Square sort of straddle a few of those lines, but there are commonalities among all of them that a fan of Earthbound could reasonably be into. Likewise, there are commonalities between western RPGs and JRPGs where someone who’s just into “RPGs” would be into. These are just genres and subgenres.
The other thing too is that the definitions of these genres will change over time as more games come out that can be grouped together. When games inspired by DotA started getting released commercially, some tried to call them “Action RTS” games, but then you’d have games like Smite and Super Monday Night Combat that no longer have anything to do with the RTS genre, so Riot’s coined “MOBA” stuck because, even though it’s kind of a lousy name for that genre, it doesn’t contradict itself by calling them a derivative of RTS games.
I’d say there is a general vibe to JRPGs that you can’t really get at by just describing the combat system.
If anything, I’d say the opposite. Even setting aside the developer and series overlap, I would expect a Final Fantasy fan to be much more receptive to Kingdom Hearts than to LISA. While classic Final Fantasy may be closer to LISA mechanically, FF and KH are working in a related tradition that LISA is a bit farther from. There’s connective tissue between JRPGs that go beyond their mechanics, and this is part of why FF as a series has gone between so many radically different systems while still feeling united in some way. JRPG may not be a perfect term, but it carries historical reality, not just bland mechanical descriptions. If you look at music for example, genre titles are just as often describing the scene something came up in (or is emulating) as they are describing the sound itself. If genres are to give us helpful groupings of games that are related to one another, just describing their bare mechanics isn’t enough on its own.
Ah that’s my bad, when I think about FF I still think of the earlier games but the newer games aren’t in that bandcamp. Should have suggested dragon quest
Then we shouldn’t call them JRPGs.
Yeah, I played one of the best JRPGs ever last year and I am pretty sure it was not Japanese.
We’ve got Sea of Stars coming this year, for instance.
How are we even having this discussion in a world where Cosmic Star Heroine exists…