I write bugs and sometimes features! I’m also @[email protected].

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • CoderKat@lemm.eetoFediverse@lemmy.world*Permanently Deleted*
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    1 year ago

    Yeah. I don’t know what these “just post” types think it’s like. I tried making some relatively niche posts early on, trying to spark discussion in communities for some games I was playing. Got a single digit number of comments at most. Sometimes none. Small communities don’t get seen and niche posts in bigger communities are less likely to get votes. It feels very discouraging if you spend 30 minutes to make a post that seemingly nobody even sees.

    Some folks here don’t seem to want to hear it because they badly want Lemmy to be better (and I kinda get that), but where niche communities are concerned, Reddit is unfortunately better.

    Also, the “jUsT PoSt” replies are acting like everyone wants to post. Not everyone does and we shouldn’t be acting like they’re idiots because they don’t want to be the one to make the posts. It’s perfectly valid to want to read other people’s posts. There’s also some stuff you just can’t post and expect it to work. Eg, I read episode discussions on Reddit. Those can really only take off if you post them immediately when the episode airs. It feels like only Star Trek has those here. For every other show, I just go back to Reddit.


  • Heck, I’d say even give money to those big corps so long as they are being reasonable with the price and availability. Reasonable varies by person, of course. But for me, I’ll pay for any $70-90 game (the normal price for new games now in Canada), but stuff like Sims DLC or how the original Mass Effect only let you get DLC through some dumb BioWare credits are cases where I’d pirate no regrets even with my current income.

    After all, there won’t be AAA games if people don’t pay for them. I have (mostly) no qualms with big publishers pocketing a significant profit on those games if they get made well. Bigger problem I have is with games that get rushed to the point of impacting quality, but that’s something I see more for changing how you approach that individual title. Stuff like mistreating staff (crunch time) is a bit iffier. I still lean towards giving them my money, since nobody enters the game dev business without knowing it’ll involve crunch and I do want the devs to be rewarded for their hard work with a commercial success (cause that’s unfortunately just how success is measured in our capitalist society).




  • I wonder how many of those are still the case now? When he first took over, that was absolutely huge deal, since it’s extremely difficult to find another job as a visa worker. But it’s not impossible and Twitter employees would have very strong resumes. It’s been so long that I suspect many of those who wanted to leave could have found another company willing to sponsor by now.

    There’s definitely Musk fanboys in the company. There’s no shortage of people, especially the “tech bro” type, who somehow still adore Musk.








  • Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.

    Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.

    I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.



  • Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.

    Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.



  • Jeez, where do you live?

    I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.

    That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.