I remember reading about digital warfare and how the character of different weaponry can be stabilising or destabilising.
So the example given was nuclear weapons. The consequences of using them are so disastrous that there is no good use case, and so they tend to be stabilising. They discourage use.
Digital warfare is destabilising, because it’s very easy to do and very hard to catch, so you’re better off using it, even without any declared war.
Information warfare is probably very similar, it encourages use, but that’s because it’s very low-stakes. It wouldn’t be very exciting. I imagine it’d make a better comedy than a drama.
I love that opening this I can immediately tell that it’s not AI generated, and not just because everyone’s got reasonable proportions and numbers of parts, and the face can handle being split by that line while still retaining its structure.
It’s obvious because there’s composition, negative space that’s not crammed with prompt-maximising guff. There’s a focus, deliberate lines of action implying tension and intention. It’s five heroes with the eye at the centre of their motion, with a godlike being looming ominously over them. The eye is red which is reflected in the looming figure’s eyes, implying a connection between them.
I have no idea about the story here, I’ve never seen it before, but I can glean that much just from the design. This is what art is, it tells a story or expresses something. This is why it matters that someone made it on purpose.