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Joined 5 months ago
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Cake day: April 3rd, 2024

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  • Useful stereotypes can help a person avoid danger.

    Unknown mushrooms don’t have to be poisonous but being careless with them can lead to a grisly death. Drivers don’t have to be unaware of me but it takes just one who is to put me in mortal danger if I’m not careful. A man following a lone woman at night where nobody else is around doesn’t have to have ill intent but she’s still better off being prepared for the case that he does.

    Does this discriminate against mushrooms, drivers, and men? Yes, but that’s the point. It’s essentially an informal safety guideline and it deliberately overreaches just like real safety guidelines. The 999 times someone doesn’t need that handrail don’t outweigh the one time they do; not in OSHA’s eyes. Because someone might die if the handrail fails that one time.

    This whole thing becomes problematic when it gets over-applied. Avoiding canned mushrooms in the supermarket won’t protect me from poisoning. Assuming that all drivers are blind and irresponsible will not improve my behavior on the road. Being afraid of all men in all situations will not make that woman’s life better.

    Like always, Paracelsus is right: The dose makes the poison. (And like with poison, some stereotypes are so toxic that any dose of then is bad for you.)


  • I gotta agree here. Every game doesn’t feel the same if you don’t constrain yourself to the world of overhyped overmonetized AAA slop.

    In my library I have a game about running an alternate-history navy sitting next to one about being a scrapper in space. The next one over is about terraforming a planet with your own labor. Then there’s a pure-bred Igavania next to a quirky game about power washing.

    Sure, there are multiplayer titles in there as well but virtually none that even bother with anti-cheat bullshit because coop beats competitive in my opinion.

    (For the record, I do own overhyped AAA slop but it’s nowhere near the majority of what I play.)