mozingo@lemmy.worldtoRetroGaming@lemmy.world•It's honestly good advice, but I much prefer original hardware when possible.English
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1 month agoWhy do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
I make games
Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
Diablo 1/2
They’d probably handle me the same way as the fish boss in Earthworm Jim. Just one smack to the face and I’m done. That’s all it takes.
Haha, exactly why I bought it
I just bought a Sony Xperia 5 IV, it was released last November, and it has one. So they’re not completely gone yet. I really appreciate it. Always on displays seem like overkill for that purpose.
I mean yea, that’s kinda the whole point. It’s literally set in the D&D universe.
Yea, highly recommend lingo deer, it’s what I use.
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Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.