Tip:
you can replace your periods with three dashes to get a horizontal separator, which I think is what you were going for. It’s markdown syntax, it should work for most clients.
Tip:
you can replace your periods with three dashes to get a horizontal separator, which I think is what you were going for. It’s markdown syntax, it should work for most clients.
Too other to’s? Isn’t that two much?
No harm in asking, nw:
The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I’m sure they’re not the only sponsors/crossovers.
Though, mostly I was refering to almost every live-service game as of late, if you count “please check out the shop and buy these new skins” as advertisements. They’re not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them…
The latest example I can think of is Sea Of Thieves, where I still haven’t fully figured out how menus work because sometimes half of the screen points you to some kind of shop.
I wish all games were free of commercials…
Lunacid, great lil’ game until you decide to try and get all the achievements.
The one thing I don’t really like is how all of the world building is more or less inavlidated by the classic “it’s just a dream bro”.
Yes, the dreamer is supposedly an eldritch being, but I’d like to appreciate all the tiny little lore connections you can find without the looming threat of “this doesn’t make sense because it’s all a dream”.
Like with skeletons.
Why skeletons?
All enemies in the game have some sort of explaination, from the simple “this is a fog beast” to “holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way”.
But skeletons?
They don’t have any explaination, unlike the mummies of the Temple of Silence - they’re just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it’s a dream.
You know what else is justified?
Making puns about the word “dispose” and expecting people not to take them seriously and imparting a lecture.
You seem to have a rather violent disposition…
The cheaty gameplay isn’t that bad, as long as it’s not the first playthrough. It’s definitely way too easy to give you a sense of accomplishment against all odds, but it also allows you to skip all the grind and the sidequests that you should’ve already done (as those, AFAIK, have no Lea-dependent dialogue).
I didn’t know Iconoclasts was usually compared to CrossCode!
I can’t really see any similarities. It’s a great game, definitely on the level of CC if a bit less git gud
in nature, but the only similarity I can think of is both games using pixel art.
I don’t have LibreOffice installed, but on Firedragon (a fork of Floorp (based on Firefox)) CTRL+SHIFT+DOWN behaves the same as SHIFT+DOWN, with no selection split; CTRL+D also has nothing to do with selection.
“Most programs” as in “most IDEs”, maybe; Visual Studio, Eclipse, Micro and Kate do not, or at the very least not with those key combinations.
If you select some text then use CTRL+D, the editor will search the next match in the file and add it to your selection, and whenever you type something both of the selected segments of text will be edited in the same way - you can extend the selections with SHIFT+LEFT and SHIFT+RIGHT.
It’s hard to explain in an intuitive way, but you’ll get it if you try it.
Another simpler example is CTRL+SHIFT+UP and CTRL+SHIFT+DOWN: your current selection splits to the next line in either direction.
Something similar happens with CTRL+SHIFT+MOUSE_LEFT.
Eh, maybe I’ve watched too much of that one literally blind playthrough, but the 3rd-person camera feels comfortable enough to me.
The 1st-person camera though…
I’m going to be honest, that’s the one improvement I’ve never used - the original pseudo tank controls are fine to me, at least on a X360 controller
These are made for X86, so I’m not sure they technically count as “old games”, but I’ve had a blast with recompiled+ported versions of TLoZ:OoT and Perfect Dark.
Ship Of Harkinian in particular adds so many features and improvements, that I’m not sure I would enjoy the original OoT played on an actual N64.
They may still hold up when emulated, though…
If you want to comb the game for unique dialogue and Lea expressions, make sure to start and finish a Sergey Hax run when you do get back to it
CrossCode, for the third time in about two weeks.
I’m 5 years late to it because for some reason I thought it was a JRPG…
Spaces between paragraphs should work, you have to use two new lines for them.
They seem to work on my instance’s web interface and on Jerboa…