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Joined 1 year ago
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Cake day: June 28th, 2023

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  • When Twitter was bought by Musk I rushed to create myself a Mastodon. My hope was that most of the interesting, thoughtful people I followed on Twitter would eventually end up on Mastodon as Musk slowly ruined the platform. I kept my Twitter up just to keep tabs on them and grab their Mastodon handles as they shared them.

    In the end, around half of them created Mastodon accounts that I follow to this day. All of them are inactive now.

    At the same time I noticed more and more of them creating BS accounts. I think around 80% of them ended up in it. They’re still quite active in BS to this day.

    I open Mastodon and BS once daily. Former rarely has new posts, latter always has.

    I really wanted all of them on Mastodon. I don’t trust a corpo like BS. But the particular type of crowd I followed on Twitter (progressive essayists/humanities people, game journalists, artists, non-dev hobbyists, etc) seems to have mostly gone to BS, stayed on Twitter, gone to Cohost or back to Tumblr, or abandoned social media. I did find some interesting people active on Mastodon, mostly accesibility advocates, a couple of devs of games I loved and a few non brainrotten IT people. But the level of activity from my spheres of interest seems much higher on BS right now sadly.




  • We humans just do a bad job explaining evolution to the general public, be it at schools, by science communicators, etc. Most laypeople want to believe in evolution so in the end they just kinda think it works like magic or that it’s guided by some kind of intelligence (whatever that means for them: divinity, we live in a simulation, an invisible natural algorithm that governs everything, the Universe itself as a sleeping deity, etc).

    When I was explained evolution as a kid (granted, around the year 2000) they made it seem evolution was an intelligent mechanism that somehow chose the best traits for the survival of a species based on its environment, as if this invisible mechanism had somehow the ability to analyze its environment, reason creatively and predict future scenarios. It was only on my mid 20s when I happened to read an article out of curiosity that I got a bit of a more clear picture. There’s gotta be a better way to explain it to laypeople: maybe that it’s more of a massive, long, non-directed trial-and-error process where there’s not an actual intention or intelligence, it just happens. Individuals with critically bad traits die because of those traits and the ones with better or non-harmful traits live and get to have descendants. But there’s not an intelligence guiding this, it just looks like an intelligence to some of us because we humans tend to apply personification to everything.


  • 1) Hybrid visual novels (ie visual novels with some gameplay element, be it some basic adventure/exploration/mystery mechanics like the Ace Attorney series, RPG or Tactical RPG elements, management, deckbuilding or whatever) that have very good writing (think something like Roadwarden or Citizen Sleeper) and/or a loveable cast of characters (like Ace Attorney).

    2) Sci-fi and/or fantasy books that have good writing (by which I mean not that hollow, mass-produced, repetitive, overly simple YA-style prose —don’t want to offend YA lovers, I’m just tired of it). Bonus points if they have some elements of social criticism, and even more bonus points if they have very compelling worldbuilding and characters. I’m thinking of stuff like Ursula K. Le Guin’s The Dispossessed, The Left Hand of Darkness and Rocannon’s World, Susanna Clarke’s Jonathan Strange & Mr Norrell, Ted Chiang’s short story “Story of Your Life”, most of Jorge Luis Borges’ short stories, Angélica Gorodischer’s Kalpa Imperial, Ann Leckie’s Ancillary Justice, Dino Buzzati’s short story “The Seven Messengers”, Ursula Vernon’s webcomic Digger, Winston Rowntree’s webcomic Watching, Italo Calvino’s If on a Winter’s Night a Traveler, etc.

    3) Logical puzzle games that have the same quality of atmosphere and setting as Return of the Obra Dinn.

    4) Turn-based videogames (they can be RPGs, roguelites, management games, visual novels, text adventures or whatever else as long as it’s not action-focused, based on reflexes or time-sensitive without pause) that have very strong setting, atmosphere and writing (if they don’t have a traditional story, at least good writing in the occasional dialogue lines). Some preferred settings are:

    • Decadent worlds (like Darkest Dungeon, Dredge, Fallen London, Sunless Sea, Cultist Simulator, Book of Hours, The Shrouded Isle)

    • 18th to 20th century history/alternate history (like The Great Ace Attorney, The Lion’s Song, The Last Door, Amnesia: Rebirth, Return of the Obra Dinn)

    • Sci-fi in general —can be cyberpunk but not necessary— (like Citizen Sleeper, Tacoma, Soma, The Talos Principle, The Red Strings Club, Chrono Trigger, 2064: Read Only Memories, Subnautica, Stellaris)

    • Very current (as in 2020s or close) focused settings (like Unpacking, Orwell: Keeping an Eye on You, one night hot springs, missed messages., What Remains of Edith Finch)

    • Traditional and/or generic fantasy but well written (like Roadwarden, Wildermyth, Final Fantasy Tactics, Legend of Mana, The Banner Saga, Suikoden II, Terranigma, Grandia, Lunar: Silver Star Story Complete, Alundra… many of these I played young so their writing might not be as good as I remember)

    • Other historical/alternate history settings previous to 18th century as long as they’re well written (like King of Dragon Pass, Landnama)

    But I’m also open to anything I’m not used to in videogames as long as it has those elements (strong writing, setting, atmosphere), like urban fantasy/new weird/fantastic realism type of stuff like Disco Elysium, whimsical settings a la Undertale/Deltarune or ambiguous mindscapes like in Celeste and Gris.

    5) Mechanically speaking, something that reaches the same heights as Slay the Spire. I don’t know what it is, I’ve played many other deckbuilding roguelites and/or roguelites with a tree-style map chasing that same high. And some were better than others (I guess shout-out to Monster Train, FTL, Pirates Outlaws, Griftlands, Roguebook, Iris and the Giant, Dicey Dungeons, Star Renegades). But none have absorbed me like it did despite it having uninteresting (to me) writing and visuals. Maybe it was just because it was my first with those ideas.

    6) I was exposed to a lot of anime/manga when I was a teen and even if I never feel like I want to watch/read most of them these years, I still have some lingering weakness for some of its tropes and aesthetics when applied to videogames. I’m talking about trainwreck-style games that are awful and strangely compelling at the same time, like Danganronpa and Zero Escape. Or, to speak of one that feels much higher quality while still having some puzzling choices, 13 Sentinels: Aegis Rim. It’s hard to describe this vibe (maybe “anime aesthetics, very ambitious in some ways but messy and still beholden to certain clichés, occasionally managing to be deep but usually just coasting on pseudo-philosophical anime bullshit”) and I really never feel like actually playing these games but once a year or so when there comes a day I just don’t feel like doing anything I don’t mind laying in my bed watching full no-commentary gameplays of these kinds of games. So if you know of something similar to those I’d like to bookmark that for the future.


  • Yep, I know antisemitism has a long long story, my great grandparents came to my country running away from it at the start of the last century. And islamophobia is going really strong right now too. But I do think there’s higher chances of things like that happening between the years 2000-2500 than between 1000-2000. If the recent pattern with Christianity also happens to Islam and Judaism, fervent religious feeling might diminish in the long term (even if there’s occasional flare-ups here and there) and that coupled with sheer time/centuries might help ease the tensions.


  • I didn’t took it to mean “Israel will be erased” but “Israel and Palestina will be fused”. So maybe it won’t be named Israel but Israel-Palestina (kinda like Bosnia-Herzegovina) or something like that. Of course that seems impossible today but who knows, maybe there’s a timeline where that’s the name of the country 500 years into the future.











  • It’s somewhat common for me to read in my dreams but I can barely see the text for a second (it is decipherable though): My perspective instantly shifts “inside” the book, or rather the story it’s telling becomes the new focus of my dream and I can visualize it just fine (sometimes I don’t even come back to the previous world, my dream is now about this new story). Same thing if i’m playing a game: for a second I see the frame of the monitor on the borders of my vision but quickly it disappears and all I see is the content of the screen. Sometimes it keeps looking like the game (like, Civ always looks like Civ) and others it becomes more flexible and cinematographic I guess, a new story that can go anywhere.



  • Oh I think I just worded it poorly. English is not my native language. I took it out now, but basically I meant that while Wanderbots has shown to be explicitly progressive a couple of times, Splattercatgaming has not. Actually now that I think about it when there’s explicit moral/ideological decisions in-game he does tend to pick the most “right-wing” ones, but I know that shouldn’t be posited as indicative of anything IRL. Like in this one (link to the video but also to a comment from someone else highlighting how he usually does just that).