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Joined 11 months ago
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Cake day: August 25th, 2023

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  • The plaintiff(s) in a class action usually gets a pretty decent chunk - substantially more than the class members because they are the one’s doing all the work on the class’s behalf

    The payout for class members depends on the number of people who sign up, which generally depends on the burden of proof. If you need to provide a receipt the payout is generally much higher because it gets split up fewer ways. I’ve gotten class action payouts as high as $300 when all I had to do was dig up through my bank records to find out the date of a transaction, and as low as $2, when all I had to do was click a link and enter my email address





  • That’s still not that much data

    Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

    Advertisements and crawlers constantly use up far more bandwidth.

    Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

    Fight the real problems instead of blaming the users.

    Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.


  • Literally why CDNs and bitorrent tech exist

    Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

    This is just the ISPs posturing to raise rates.

    Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

    I literally have 5-10gb of updates queued up the first time I open steam nowadays