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Joined 10 months ago
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Cake day: October 23rd, 2023

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  • Well this comment section was an interesting read. Interesting how many comments still bend the discussion towards bashing lemmy.ml and defederating from it. People, it’s not even the topic of this post?

    Also it seems like very few actually read the post beyond the title? The problem is not lemmy.world banning the piracy community, they have the right to do so, that’s how federation works. The problem is them making a promise to make announcements about such bans in advance, but they instead did it quietly in the background again.


  • The problem I see with federated wikis is potential creation of echo chambers. Current Wikipedia is often a political tug-of-war between different ideological crowds. For instance, on Russian Wikipedia, Russian Civil War article is an infamous point of struggle between communist and monarchist sympathizers, who often have to settle at something resembling a compromise.

    If both sides had their own wikis, each would have very biased interpretation of events. A person who identifies as either communist or monarchist would visit only the corresponding wiki, only seeing narrative that fits into their current world view, never being exposed to opposing opinions.





  • Main point in enjoying soulslikes is the approach. Modern action RPGs are very fast paced, very direct in their approach “hit A - enemy dies - get dopamine”.

    To make it work, slow down. Treat every enemy as a real threat, not filler between bosses. Pretending they are all real players and not bots might help. Keep your distance, bait out several attacks, see how they behave, carefully close in and make your move. Don’t get greedy on the offence and only attack when the enemy opens and then break the distance again.

    Also as others mentioned, game makes you commit to any actions you take. When you attack the enemy, take responsibility of every button press. If you start mashing, the game punishes you fast and hard.

    I don’t have the best reaction speeds, but I was able to steamroll most of the bosses under 10 tries, so the game is definitely not the “die until you memorize the moveset” type. If you play patiently and carefully build up your character it is definitely possible to tackle most threats on first sight.

    Edit: Also, if you’re on PC I don’t mind giving you a hand sometime and playing together a little





  • My copied answer to other user in this thread:

    I’m in US. My ISP Xfinity provides their own router and has decided their users are too stupid to use router settings so they purged port forwarding settings from the router firmware altogether. Now you have to use their mobile application which doesn’t allow you to make port forwarding rules for a specific IP (because again, they think their user is an idiot that can’t figure out IP numbers), instead it just gives you a list of devices and you have to select one to create a port forwarding rule. Wired devices are not on that list.


  • I’m in US. My ISP Xfinity decided their users are too stupid to use router settings so they purged port forwarding settings from the router panel altogether. Now you have to use their mobile application which doesn’t allow you to make port forwarding rules for a specific IP (because again, they think their user is an idiot that can’t figure out IP numbers), instead it just gives you a list of devices and you have to select one to create a port forwarding rule. Wired devices are not on that list.



  • An insectoid themed MMORPG! I’m not even a fun of insects, it’s just such an endless creative potential given their variety. Can have different classes and factions, for instance a Rhino bug tank, mantis-assasin, druid ladybug, Butterfly magician; The Ant Insect’s Republic, Wasp Protectorate, Holy Bee Empire! Also underground cities, tons of them!

    Unfortunately won’t ever be made since an average player needs to be able to play as a human warrior to be interested…