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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • I was worried the remaster would take some of this away, but it looked just as good.

    The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven’t compared it, but like most remasters I’m going to just say the data bloat is probably not worth potential fidelity improvements. That and I’d guess any design issues are still baked in, thus similar experience.

    EDIT: In Okami’s case I don’t know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I’d get if it weren’t viable on older hardware but you’d think a remaster could handle it mostly in-engine.


  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).





  • The bigger issue IMO would be that not everyone has quality sleep, so they might not have a long uninterrupted time in REM to properly dream.

    Personally even when I’m in the right state to experience dreams (the type that I do remember) they usually aren’t very vivid, for the above reason or possibly something else. I also have aphantasia so it may be related (or other brain/life stuff). Once I did have a colorful-yet-still(ish) dream related to then-recent photography.

    @Hegar



  • Long enough to accept it. Lots of reasons that ultimately add up to being an inadequate person, but also no transportation/income in a semi-rural area (also health/personality issues) so I’m a shut-in and thus don’t ever meet people. That said, even in school/college it’s not like I ever really made strong connections with people, romantic or otherwise. Non-religious in USA (esp. given rural) certainly doesn’t (and more so didn’t) help with a dating pool either.

    And even if none of those were issues, I’m just not that interesting. I suspect the people who might like to be around me are probably also in their house more-often-than-not, and not within any distance/likelihood of meeting.


  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.



  • My comments seem like they’re getting more votes/replies than usual. That could just be because of better stability though, also coincidental/context?

    Though I posted 2 threads (OC, simple 3D models with vertex colors. banan) 2 weeks ago that didn’t do much (and they both had federation issues in different places, one went to lemmy.world and not other places and the other thread did the opposite) in Kbin communities that don’t have any new activity still. I thought about posting to artshare (on LW) to see if that’d be better but I also haven’t done anything new with it recently.



  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)



  • It doesn’t seem to work for me either, then again I have tinkered a bit with Nim and never known when to use that (though not the first I’ve heard of :=) and thus I never have.

    Does it look like a normal assignment? (like var test:string = "wow" or even just test = "wow")
    If so, have you tried just replacing := with =?

    But why does this example contain such an operator

    Good question! I’ll tell you…

    …I don’t know.

    EDIT: I do see someone say

    := to avoid declaring types

    though this is cached on Quora (I couldn’t find the full context) so I’d say this is not a required (or even probably a good) practice to do. I don’t consider myself a programmer and even still, defining types seems like an easy thing most of the time.

    Also it may not even be strictly necessary? I think the compiler will at least sometimes infer types during normal assignment, not that you should rely on that. If I had to guess, possibly this operator was removed in 2.0 (or possibly regression).


  • insomniac_lemon@kbin.socialtoGaming@lemmy.mlI just got a Playdate!
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    4 months ago

    Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.

    Also I’d say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).

    I was originally going to reply to @essell on agreement on cost, but the only real substance was

    1. It’s not really for me for a lot of reasons (I don’t need portability, I don’t like buying things generally+use what I have)
    2. I haven’t worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I’ve made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.



  • Why would be this be a concern?

    Because companies aren’t cool about stuff like this (even companies you think are cool are not always cool).

    This is not direct action, but remember that this shows the thinking to avoid the wrath of a super-litigious company:

    “Because the project depends on Nintendo’s proprietary libraries, [Valve] have asked me to take the project down.”
    Speaking to PC Gamer via email, Lambert shared that he believed Valve “didn’t want to be tied up in a project involving Nintendo IP.”

    (context note for above: Nintendo 64 version of Portal)

    I wouldn’t doubt the library used to make these games catching a DMCA (even if there was no legal standing for it).

    I also doubt a company would even bother talking about licensing cartridges for platforms so old, though even if they did I don’t think pricing would even be viable for most games/developers.

    Side-note: I can also see newly-made games as an extremely clear-cut non-piracy use for emulation which sounds like something companies would foam at the mouth to prevent.