Game dev and Linux user

  • 3 Posts
  • 74 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • You’re right - most media formats have support for metadata, which can include all sorts of things depending on how the image is created. For instance, most phones have an option to add location data to photos.

    A lot of identifiable info like location data is usually an option you can turn off. And there are a lot of tools to remove metadata from files. A quick search brought up this, which seems fairly reputable (and open source, which is usually good for sensitive stuff like this).



  • Julian@lemm.eetoGaming@beehaw.orgLet's discuss: Half-Life
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    2 months ago

    Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

    But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

    And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.



  • They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.