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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • First - The major problem with trash isn’t the getting rid of it part, it’s the gathering it up part. If we could do that, it wouldn’t be a problem.

    Second - Launching things on a rocket is kinda dangerous still, there’s a risk the rocket will blow up on launch, scattering the material across a large area. This is a big reason why things like nuclear waste is a problem to transport in general, much less flying it somewhere.

    Third - Launching something into the SUN is really hard, it would be easier to send something out of the solar system than back into the sun.
    https://van.physics.illinois.edu/ask/listing/43694

    Fourth - Someday we’ll figure out a use for everything, wall-e style. If we dump everything into a centralized landfill, we’ll eventually be able to collect/sort/recycle it into something useful. Throwing it into the sun (or off-planet) would make that stuff unavailable forever.

    Finally - Throwing stuff into the sun would actually get rid of it forever, yes. It would be completely decomposed into the atoms it was made from. If we threw ENOUGH heavy metals into the sun, we could actually poison the sun making it not able to fuse hydrogen anymore, but even if we threw the entire earth into the sun, it wouldn’t be enough.








  • Just like anything else, one chunk at a time.

    You can start with a story and build the game off of that, or you can start with the gameplay and build up from there.

    Sometimes you just have to start, and see where it goes. Pick an engine and start building something, don’t be afraid to throw it all out and start over from what you’ve learned so far. Make a game that has some of the elements you want to use and try it out, then throw it out and make a different game with other bits. Start small and work up.

    The biggest problem is thinking it has to be perfect to move on to the next part.

    You can commission art, or you can buy some models and just use those.

    You can also just build everything from the ground up, but it would be hard to do that for your first project.