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Cake day: June 18th, 2023

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  • I also have a gaming PC (and I stream to every screen in the house) and a Steam Deck, so from that perspective it’s even fewer exclusive games.

    I do really prefer physical games, but even that is going away. Some games just don’t release physically, or even if they have a physical version it’s basically just a different kind of DRM. I recently bought Gran Turismo 7 physically and was incredibly disappointed that it had to install 128GB to the PS5 to even open, then it took a while downloading ever more updates and data once I opened it.

    I traditionally loved Naughty Dog and Insomniac franchises, but Naughty Dog has only re-released games on the PS5 so far. Insomniac… Rift Apart is decent. I don’t really like Marvel or superhero stuff though. I tried Spiderman and it’s… Fine., but it really makes me wish I was just playing Sunset Overdrive instead. I’m in the process of playing through the older God of War games for the first time- so far they aren’t bad but they seem overrated considering how hyped they were back in the day.

    There’s no killer Hideo Kojima game yet. Gran Turismo is a micro transaction, always online, multiplayer-focused shell of what used to be a great series. There isn’t any equivalent to creative games like Shadow of the Colossus, Ico, Katamari Damacy, etc. Stray was really good- my PC kind of struggled with it so I might pick up the PS5 version if I ever see a physical copy on sale.

    I don’t know that it’s just PlayStation either. Looking at my Steam library by release date, the last big AAA games I have are Yakuza 6 (2021, still haven’t played it yet), Control (2020- although I think that’s because I have the complete edition. The base game was from 2019), and Horizon Zero Dawn (similarly listed as 2020, but the base game would have been 2017). It seems like more and more studios are closing, more games being released are just “meh”.





  • And… Why is that?

    Anime can be found on tons of streaming services that don’t have comments, like Netflix.

    Anime in particular is pretty famous for having its own communities and niche spaces on the internet. If anything, Crunchyroll’s comments section seems to me like it’s unnecessarily fracturing those communities based on who watches on Crunchyroll vs other methods.

    There are costs to maintain and moderate communities. It seems to me like that’s adding a good bit of cost to Crunchyroll’s business model in exchange a vlrelatively small value provided to a small percentage of their customers. Whereas with dedicated social media platforms, the business model revolves around and only attracts individuals who highly valued that community. With a smaller community like that, it’s easier to rely on volunteer mods (like most of Lemmy) or a bit of ad revenue.



  • Neutorypical here (possibly a touch of undiagnosed autism but not a lot)- I don’t get into them.

    My wife and I take a very proactive approach to communication. We talk through decisions before either of us gets emotionally attached to an answer. We trust each other to have good decision making processes when that isn’t an option. We have thoroughly established that both of us are putting the interests of the household first. We know both of us are acting in good faith, we both apologize, and we accept each other’s apologies.

    In previous, less healthy relationships, I realized what made a “fight” was that her or I wanted it to be. Maybe one of us wanted attention or affirmation or had some inner problems was taking out on the other. Perhaps we just didn’t feel like we were properly heard unless we were angry. Whatever the actual fight about was usually something that could’ve been resolved without emotional energy.

    As for how long to recover after… When it happened it always depends on the specific fight. Sometimes hours, sometimes days, eventually the big one was that we broke up permanently. If the issue has been resolved and someone is harboring resentment because the other party disagreed with them, there’s more underlying emotional issues that need to be resolved.



  • I actually think it’s worse for Meta to take a loss on hardware. That tells me that they are expecting to make that money back and then some elsewhere. It’s possible that they are just hoping to make that money back through software sales (similar to Sony), but I just have a hard time trusting the company. The “Meta” name is such a turnoff that I don’t want a piece of their hardware in my house, let alone on my network, so I haven’t even looked at their offerings.

    Also, I disagree with the notion that “for a budget rig somethings got to give”. The answers for a “budget” rig are… Nintendo Labo. The AR games with the 3DS. The various ways of strapping a smart phone to one’s face. Things that the VR community scoffs at, but the average consumer is much more likely to purchase.

    I think the “budget” option is to just… Not use VR. For me, the adapter isn’t a huge deal. They just cut the price by $100 earlier this year. The Horizon bundle, plus an adapter, comes out to $560. The Valve Index can vary based on the setup, but I figure that’ll be at least $1k. The HTC Vive products seems way more focused on business than gaming, and all of their headsets are >$1k anyways.

    So for me I have 3 options: wait for Valve or HTC to make more value-oriented products, get the PSVR2, or just not do VR. And I’m perfectly at peace with just abstaining from VR- I certainly don’t regret that I didn’t buy a 3DTV for example. But this PC adapter has suddenly made the PSVR2 an option where it previously was not one.




  • For me personally, I dislike Meta strongly enough that the Quest was never an option.

    I already had a PS5 and have a couple of digital VR games Sony have away a while back, plus there’s a few more I have been interested in. But until now the library was so restrictive that I could not justify the price tag for a PSVR2.

    The only other option I considered was the Valve Index. I like Valve a lot and I’m sure it’s great, but at this point it’s 5 years old and would be 2x the price of the PSVR2. Not being comparable with the PS5 for those couple of free games plus exclusives in interested in like Horizon is a minor setback as well, although it’s not a huge deal and Horizon might come to Steam anyways. Also I would have to upgrade my PC a couple years earlier than I would otherwise- my RX580 is mostly fine now, but I don’t think it could handle VR.


  • Couch gaming.

    I’m a technical person and I’ve tried a lot of different methods to do couch gaming with a PC. From having some sort of lap tray to various wireless mice and keyboard solutions. I’ve currently landed on having my gaming desktop just stream with Steam Link to my living room. As long as I’m selective about which games I want to play, I can usually get a good experience. But I still have at least 60% of my steam library that isn’t a good experience doing that.

    Having a dedicated piece of hardware with a custom OS that is designed around a controller is a huge difference maker. Plus you add in how ridiculously expensive it is to get either a USB external optical drive or internal SATA drive to watch DVDs and Blu-Rays. Heck, even just watching Netflix or YouTube in the living room is easier on PS5 than a media PC for the average user.

    There’s a reason Valve tried to make the Steam Machine.


  • Do you mean Scarlet and Violet? I largely agree, but the Blueberry Academy DLC was pretty good. It is set in Unova with a lot of Gen V pokemon added and references to those games.

    In general, I’d say that the SV main game is one of the worse ones, but the post-game is among the best.

    Gen 5 is still the best though.



  • I’ve seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.

    I’ve seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.

    Everyone I’ve seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don’t care enough to put in hours of proper testing.




  • Most baking doesn’t require the precision of weighing. They are rough proportions, not an exact science.

    An experienced baker, or really any kind of chef, will learn over time to make minor adjustments based on a lot of stuff. Maybe a bit less sugar, to taste. Maybe a difference in the brand or exact type of ingredient compared to what you’re used to. Maybe it’s a particularly dry day and you need to add more moisture to the dough.

    If it’s something I have a lot of experience with I don’t even bother with measuring at all, just eyeball it.


  • For a long time I’ve argued that there needs to be stronger language differences between physiological addiction and psychological addiction, especially in non-academic discourse. Academic papers usually define their terms pretty well, and often use terms like “habit forming” or “dependency” instead of addiction.

    A lot of work has been done to remove the stigma of addiction to shift the blame from the individual to the product, and I have no objections at all to that for physiological addiction. Nicotine, alcohol, opioids, etc.

    The problem is that zealots have co-opted that model to try to ban anything they don’t want other people to be able to enjoy. Comic books, television, videogames, marijuana, pornography- all of these have had the word “addiction” attached in news media without solid scientific evidence of physiological addiction. At the same time, you can find case studies of individuals with mental health disorders who get addicted to literally anything… I’m not saying there are not individuals who don’t have problems with these things, but a lot of the effort into stigmatizing and restricting these seems to have ulterior motives. It’s parents who don’t want to teach their children about responsibility and discipline. It’s religious zealots trying to push their worldviews on others. It’s large corporations trying to gain market share by attacking competing industries. In some cases like “sex addiction” it’s used to try to excuse or justify criminal behavior and portray abusers as victims. It’s notable that efforts usually go to just banning and shaming these things rather than helping the alleged “victims”. At the same time, efforts at harm reduction for physiological addiction seems to be constantly undermined.

    With all of that being said, there is a separate issue that applies to this case- consumer protection. History has clearly demonstrated that without regulation and enforcement, corporations will engage in all manner of activity to screw over every stakeholder (consumers, vendors, employees, lenders, etc) in order to enrich ownership.

    Looking at videogames in particular, there are definitely marketing practices and pricing structures that need to be banned. I just hate this idea that “videogames = bad” when the real issue is corporate greed, and a lot of these issues apply to other industries too.