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The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
everything that smells good but isn’t food ends up being toxic as fuck
Wondering if this applies to the edges of laser-cut plywood… (like, momths after cutting)
yes, the chinese space station (since named Tiangong after passing the trials) - it didn’t seem to be well-known in the public consciousness here.
New space station was launched and has people living there.
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I’m in a ridiculous job where sometimes you need those things immediately
There was a great story about why Jamie Hyneman had so much stuff in his workshop, and it sounds exactly as you describe: https://www.youtube.com/watch?v=Sn6_TE9i5r8
Unfortunately that’s gotten worse even since 2021
Better use of space - they used to be just six coin cells with a load of empty space for a wire to connect the top connector to bottom of the stack
halfyear includes people trying out different instances; monthly shows just the one(s) they settled on
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Would it be Technology Connections doing an impression of a klaxon? https://www.youtube.com/watch?v=adD5oC2asXI
Because a well designed game does not include drudgery
Better remove Ship graveyard simulator from that category…
I think Shapez levels become procedural after a certain number of predetermined ones?
And The Art of Computer Programming will finally be finished?
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