It kind of still is because of Webview2. Games such as Forza Motorsport (not that you’d want to play that crap) depend on it for Xbox login purposes even if you bought the game on Steam. The game depends on the system Edge libraries and doesn’t ship its own.
First of all, thank you very much for your service.
Secondly, you’re crazy lmao
Number 3 is keeping me on Windows. I make mods for old games and I need Visual C++. I almost got the compiler to run under Wine but who knows how it would behave if it did run.
You’re welcome! :)
I’ll try to make sure it works on Linux too!
You are correct! You have to put the dinput8 overrides for the plugin (ASI) loader so that the widescreen fix and other stuff can load. (This is the same for all Black Box NFS games basically)
Also, if you’re installing from the original media, you have to update it to 1.3 and then put the no cd patch. In this case I can only recommend the MrDJ repack because it does this already.
However, I highly recommend updating the WS fix and checking out now and then for updates because we do still maintain and develop it. (Not very often but hey, life is life)
That being said, I am also working on improving another plugin of mine, called XtendedInput, which brings native XInput to the game. I’ve already tested it with the Steam Controller and it works nicely. It’s currently a bit fiddly for MW because I hadn’t implemented ingame configuration, so you do have to edit ini files for custom maps and deadzones. (Hopefully I will someday, right now I am stuck on other stuff)
Basically yep. That’s my best guess as well.
Probably a misplaced apostrophe, as is common with most people online. Same with “it’s” (short of “it is”) and “its” (possessive).
Indeed it is a great port. The engine is incredibly optimized and very well made.
Lots of hand optimization for occlusion calculations (reminiscent of Crash Bandicoot)
I posted a comment on the video - I made a patch for this game to allow for looking with the right stick and the cheat menu during single player (with some added debug options).
In the stress test video on the JerryRigEverything YT channel, you can tell that the back is much easier to shatter than normal. That does kind of make this seem suspicious.
Sent a response, hope it’ll help!
I like it but it has a couple tiny issues:
Font title is the same weight as the rest of the post, making it hard to make things out from afar.
Scrolling for me often results in “reaching the end” when there’s more posts below, causing me to have to refresh often. (At least, this is the case on iOS and not on my desktop.)
Oh nice.
It’s still driving me crazy though. I’ll wait patiently for that to get fixed…
It doesn’t fix this unfortunately. This is a Safari/Webkit bug that still isn’t fixed.
More info for context here: https://github.com/aeharding/voyager/issues/18
Yep it’s a Safari (and its webview) bug. This is a quirk that will haunt this app and I don’t think there’s much that can be done from developer’s side other than porting this app to a native library.
I was hoping the “scroll freeze after swipe back” bug would’ve been fixed by this…
The difference this time is that Empress was angy wangy and had to cry.
In reality it was indeed a few bad releases of a popular game on a popular site… 1337x constantly had these. Just like Pirate Bay had them. I never go there expecting safety in the first place.
I mean, you can do it, like right now. It totally still works! Heck, there’s even Linux builds for 227 (Unreal) and 469 (UT) and Mac (469 only). It’s a bit rudimentary but it does the job.
Fun fact - some games also have integrated IRC clients!
Unreal Tournament 99 (and now Unreal 227) is one of them. Don’t seriously use it lol, it’s just funny how the internet worked back then to have that included in a game.
Hey Shadow, what do you think of this guy’s cock?